2010239:02
pm
Legs on legs!
Well, I'm still working on it, but I felt like taking a break from trying in vain to sculpt some sort of bone details, so I took some pictures instead.
I stuck a quick plasticard spacer between the dreadnought's right arm and the torso - I'll use a bit of putty to smooth that whole area out overnight, since I can't be bothered to deal with waiting for the stuff to dry while I'm still working on things. The arms are also magnetized on now, in the event I need to remove them for game reasons (weapon destroyed) or I ever feel like making a hurricane bolter arm.
I also decided to see if I could play on the skeletal appearance of the dreadnought a bit. I filed the groin plate down and puttied it smooth, and then used some of the newer skeleton plastics to make a pair of legs hanging off the front and curling down between the legs.
I think it's a neat look with the ribs and skull right above it - better than the dodgy-cast purity seal that was there earlier. There were some bubbles on the underneath of that whole groin plate that I got to fill while doing all this.
I need to add some sort of additional armor plating to the upper leg area, on either side of the hips - nothing really clever's struck me yet, though.
Anyway, I'm pretty pleased with it so far. I need to add an engine to the back, and then do a fair bit of legion-related detailing - see if I can't get some bone textures and flames on the open spaces, and skulls everywhere else.
I've also been thinking a narrow banner that hangs between the two launchers up top might be a nice touch, but I'm waiting to see what I do to the launchers themselves before I start filling that area in.
One last picture for fun's sake:
More to come!
2010235:02
pm
Press-mold rib experiment
So I've got a couple things going on with the Dreadnought at the moment, most of which are drying and won't be ready to be finished off until later tonight. I hate waiting for putty!
In the meanwhile, I thought I'd try something. My buddy Zsoulless is a pretty great sculptor, and I asked him how I might go about sculpting ribs onto things. I thought it'd make good over-detailing to stuff like the cyclone launchers and maybe dreadnought shinplates or the likes. He recommended I get a baking clay like FIMO or Sculpey, and make a 'negative' of the ribs first. I gave it a shot, and figured I'd throw the results of the experiment up here.
This is my mold. It's not that great, but whatever, I'm just trying things out.
Here's what happens when you press GS into it and pull it back out.
It's not great - I probably won't leave that on there - but it's an interesting idea, nonetheless. I may have a go at making yet another mold with the ribs spaced a bit closer together, since I sort've like the idea of ribcage details over the cyclone launchers. I just wish I was a bit more of a sculptor, so I could just smear GS overtop this thing and somehow make it look like ribs, like all of those talented blighters do.
2010231:12
am
Legging it
Minimal updates, since I've only had a bit of time this evening to work on things. Hopefully tomorrow will be more fruitful.
I sanded down the top of the torso a bit, so that the Cyclone launchers I had would sit flush and straight on the thing, since previously they were angled out a bit and crooked. I glued 'em down, filled some gaps, and now they're on there for good.
I also smashed together what I think will be the Seismic Hammer for this thing - it's pretty simple, all told. A metal furioso dreadnought arm is the base; the standard Seismic Hammer head is the impact surface, and there's a part off the thunderfire cannon kit between the two that helps space the bits out a bit - joining the seismic hammer bit straight to where the dreadnought's fist would normally go looked too stubby compared to a stock seismic hammer.
It's nothing too extravagant. I was having difficulty coming up with something that would fit as a seismic hammer on this thing, but still be thematic, so I figured simpler was better. This way, the weapon is obvious - I figure most people recognize the seismic hammer bit by this point - and because the hammer is recognizable, the fact that the dread itself is intended to be an Ironclad should be made clearer.
The arm itself will be added to - flames, bones, and scrolls where appropriate, you all know the drill.
I have a bunch of questions for the lot of you, now.
The other arm I was looking at using, for the left side, is a standard dread CCW arm with a flamer slung underneath and a revised claw bit. This completes the wargear assembly I wanted for the Ironclad by providing lots of burny, close-range death. My concern, however, is that the styles of the arms are too different from one another to mesh properly on the same model. Have a look:
The old metal furioso shoulder on the model's right side is a bit smaller and sits closer to the body than the other one. I can try to bulk it out a bit by putting some thin styrene between the arm and the torso, so that it matches the width of the other shoulder, or I can dig around and see if I can come up with a left furioso arm for this thing. If I'm not mistaken, the furioso did have a flamer on the left CCW arm, right?
I sort've like both arms, I'm just trying to figure out how much work I'd have to do to make them both work together. I imagine the fact that one is metal and the other is plastic is contributing to why I'm seeing them a bit uneven, too.
The second thing I wanted to talk about was legs for the Ironclad. I don't actually have any spare Dreadnought legs. I do have the Forgeworld Chaplain Dreadnought legs, which you can see below. (Ignore the brown attempt at sculpted flames, that's coming off and being redone).
However, I don't know if I really want to use them for the Ironclad. Why? A couple reasons...
First off, I'm trying to plan ahead a bit. I figure I may end up with a couple non-Ironclad dreadnoughts in this army by the time I'm done, meaning I'd probably be working from a standard dreadnought kit. Adding these legs to the standard Dread kit would be an easy, easy start for making them fit in with the Legion, so they're valuable if I can save them to use down the road.
Second, I don't know if they really fit the Ironclad appearance. From what I've seen, the Ironclad has a substantially up-armored lower body with chunkier shin guards and groin plates, not to mention those big weird feet.
This isn't to say that I'm not still considering using them - I may very well end up doing so - but I'm tinkering with a couple other options. I'll end up going near my local game store tomorrow, and I was giving some thought to picking up a dreadnought variant kit to work from, such as the Venerable Dreadnought, or Throne of Judgment.
The Throne's an interesting kit. It seems to have a good collection of bits (skulls, torches, scrolls), a reasonably unique set of legs (I'd probably replace the shins and feet, all the same, since they're giant inquisitorial icons), and a throne that I could probably convert and place ontop of a Legion vehicle down the road. There's a lot of stuff I can't use on it, too, though, like the side gunners, the inquisitor, and most of the stuff with the Inquisition's iconography on it.
The Venerable Dreadnought has some really nice legs on it that I think fit the Ironclad appearance and the Legion appearance nicely, but as far as I'm concerned the upper body looks ridiculous, so I'd still have some wasted bits there.
I could, of course, buy the Ironclad kit, too, and just work from actual Ironclad legs, but that seems silly given how far I've made it without that so far.
Just some thoughts! I am well aware that I'm overthinking this whole thing, but I don't have a lot of time to actually build things while at law school, so I've nothing to do but ponder my builds between work.
Edit: You know, all told, I think I'll use the stock Chaplain legs and try to up-armor them a bit. No sense spending another $50 on legs from the Throne or Ven. Dread for a kit that's already $50 to begin with, yeah?
June 9th, 2010