The Warforge Miniature Modelling and Conversion


Jun
2010
131:38
pm

Help with Butcher scheme

Alright guys, I need some help.

I've been tinkering around with painting my Butcher of Khardov model, and I am not entirely happy with my results so far. The general concept is the same as my other Khador - I'm trying to stick to the general scheme and colors of Beast 09. I think my painting ability is failing me here, though...

butcherbase014 butcherbase015 butcherbase016

The back is obviously not done - I'm only just roughing some of the copper areas in.

Things I'm not happy with... I'm not hugely happy with the 'glow' on the eyes, which I am having a damn tricky time with at the moment. I also don't know if I like the grey on the upper halves of the shoulder guards, or if I should go with the cream/off-white color instead. The trim line running along the middle of it, and along edges of some of the armor like the hands will be painted gold, for reference. I have no idea what color to paint the fur fringes on his coat, since all of my usuals (brown, grey) would blend right in with the rest of the model's details. The metal plates lining the coat? Not a big fan. It looked fine when I did a boltgun metal base color and highlighted the edges with Mithril Silver, but a subsequent Devlan Mud wash seems to have darkened the Boltgun substantially more than the Mithril, making the edges of the plates look really crazy different. The axe hasn't been touched at all, except for me just mucking about and throwing some thin copper color on it.

Give me some ideas here, guys. I'm finding this model exceedingly difficult to paint in a Beast-y scheme. I'm sure this is probably salvageable, but I'm really not in love with it right now.

Edit:

butcher_recolor

Thinking of stripping it down and having another crack at it with the goal of trying to match the photoshopped scheme above... my technical painting ability ain't nearly up to the level of the stock Butcher's shading, but the color scheme's more what I'm thinking about right now.

Jun
2010
97:53
pm

A Beast in the Khadoran Wild

Beast 09's been all based up, and I think I'm done here.

beast022 beast025

Pretty happy with the outcome. I did some quick lines up on the base to indicate front arc and direct facing.

Jun
2010
97:10
pm

Light-up Base 2.0!

The previous version used LEDs on the rim of the base to light the glyphs, but it looked a bit unattractive due to how exposed the LEDs were.

I decided to take a different approach with it, a drilled a hole inside the middle of one of my etched acrylic discs, and put the LEDs on the inside, aiming out. With a bit of terrain covering them, they're completely invisible!

butcherbase011

eButcher is my caster of choice, though I think pButcher's new model is way, way cooler... but eButcher has a narrower stance, which makes him fit better on this sort of base. I'm happy to see that a fair bit of light still reflects up onto the model, because that means I'll have a cool OSL effect without actually painting OSL!

The base still comes off, so I can paint it without going crazy. It's modelled overtop a GW 25mm round base. I can prime/paint/drybrush/wash/whatever I want to do to the base without putting the clear acrylic at any risk of getting paint on it. Once the base is completely done, I'll affix it to the clear acrylic disc permanently.

Here's a look at what's going on under the cover:

butcherbase007

Yes, I used cyanoacrylate glue around the inside rim. Because you don't actually see the interior of the disc, the fogging doesn't matter, and elmer's glue was simply not getting a strong enough hold on things. Fortunately, all of the messy center of the disc is completely unseen once the terrain 'cap' goes on overtop.

Here's a look at the underside:

butcherbase008

It's got a switch installed under there, and a battery holder which lets me swap out the batteries with relative ease (since 3 blue LEDs will burn through a coin cell after long enough).

Overall, I envision this to be a cool but temporary feature. I'll probably activate the lights during my warcaster's feat turns, and leave it off the rest of the time so I don't run the risk of burning out the LEDs or eating up batteries too quickly.

Jun
2010
73:28
pm

I love the smell of Thresher in the morning

Beast 09's roughly 90% done now, I think. I've got him glued up on the base for now, and I'm happy with how it's going so far.

beast017

He needs to be touched up a bit. There's a couple spots on his chassis that look like they have some color differences, which is a result of the washes I've been using. They leave a glossy finish wherever they touch, which is why in some of these pictures the colors might look just a little uneven. I'm going to be matte varnishing the whole thing when I'm done, which should even out a lot of those differences.

I need to clean up the base a bit and then add the snow. I've seen a lot of methods for going about the snow, but I think the easiest and best one I have available to me is actually simple superglue and sand. I have some white, very fine-grained sand, and I figure if I spread some cyanoacrylate around and bury the base in the stuff, I'll have some decent snow effects.

There's a couple spots on the warjack itself that are still being tweaked, but for the most part I'm happy with it. It's not amazing, and it won't win any awards, but it's good enough for the table.

Jun
2010
69:24
pm

Beast 09 at 2/3

So, I've obviously failed a bit in my optimistic goal to update daily, but whatever. My job at the courthouse keeps me plenty busy, and the extra time I have ontop of that has been mostly spent with my fiance, but in my spare moments I've been working on painting up Beast 09 to a reasonable level. I'd say he's about 2/3 done at the moment.

beast013

Painting such a large area in such bright colors is a giant pain in the ass, because my usual washes don't work very well on it - they tend to pool and leave weird drying stains. I've slowly been hammering away at it, though. It looks a little... maybe messy is the word? But I'm not particularly unhappy with how he's coming.

Things still to do:

  • Finish the ice effect on the axe.
  • Pick out and highlight some of the metallics
  • Pick out all of the rivets with metallics
  • Try and paint a proper furnace effect in the head visor and slits on the torso
  • Add the glowing effect to the glyphs over the head and groin plate.

And probably some other stuff I can't remember at the moment. This is all without having touched the base yet, which should be pretty straightforward in terms of painting.

Onwards!