2008239:56
pm
BONUS: Custom datasheet!
Now for a bit of an extra treat.
I've been working hard on making a custom datasheet for the Big Boss, based primarily around Marneus Calgar's new rules and points cost in the 5th ed. Space Marine codex. After a lot of playtesting to ensure balance and appropriate costing, I am comfortable with releasing the datasheet for all to enjoy. You can download a pdf of his custom rules here.
Please leave feedback if you do end up playtesting him, as I have endeavored to make a fair and balanced character without any glaring rules flaws.
2008239:55
am
Boss is ready ‘fer smashin!
I think I'm done with the boss. I scrawled the names 'GORK' and 'MORK' on either fist as a dedication to the ork deities. I also did some minor additional touchups and added a (relatively tiny) tattoo of the 'Grim' Glyph to his back. I am pretty happy with him, all things considered.
And lastly, a lineup of all of my custom HQs, a.k.a. "Da Wall 'Uv Unbeeleevable 'Urtin'"
It's actually pretty funny. I did not plan on having grot helpers for each HQ, but it seems to have worked out that way just due to the way I make my models. I'll see if I can't continue this trend when I get around to making a biker boss and kommando character.
2008214:50
pm
A little progress on the Big Boss
I didn't feel like painting much today, but I started on his base a little bit, and added some checker stripes to either fist.
The model's leaning a bit more than it should be because he's not glued to the base, just pinned and balancing.
I wanted to write 'GORK' and 'MORK' on either fist, but I've practiced on a couple tubes and my freehanding is just not that good. The checker stripes themselves are a bit of a stretch - you can tell I don't have very steady hands - but I'll probably add more anyway because to the eye they look okay.
2008206:48
pm
Snap, Crackle, Urk
I didn't feel like doing the details on the Boss because I'm not quite finalized on what they'll be yet, so I went ahead and painted Urk instead.
The banner needs a fair bit more work. The red's really bright because I painted it straight over white primer, but I'll wash it down a bit so it's not so ridiculous. Of course, both it and Gargrim's fists will be receiving a fair bit of weathering in due time. I'm waiting on weathering the boss's fists because I want to get the details (possible checker stripes?) on there first.
Anyway, I might do the base next just to put the details off while I think.
2008202:23
pm
Red fists punch fasta!
Light in my apartment is pretty awful right now, but I'll throw some new pictures up. A lot of work still to do on the arms.
I'm honestly not sure how to go about some of the detailing. I'll probably just make it up as I go.
20081911:24
am
He wears the pants in this Waaagh!
After pinking the scars a little bit more, I worked my way down and got some blue on the rags, a greyer color on the pants instead of my originally-planned brown, and brown boots. I'm still sort've trying to clean it all up and I may need to re-highlight some things because all the washing I'm doing is making it pretty dark.
I'm not as pleased with the lower half as the upper right now, though it's roughly a tabletop standard. The top of the leg that is in front will probably get a band of checkers running up it, because that spot is pretty bare and too smooth for the washes to be of much use. I'm also thinking of putting that ultramarine 'U' right up by his belt buckle, because there's a pretty smooth-ish area there that I could use for it. I don't think I could manage painting it on the folds in the cloth.
2008188:27
pm
Paint begins!
Gave painting a start. I think I'm done for the night, though. The scars are iffy, need a bit more work, but it'll get there. The metal parts have been blacked out for now.
I'm thinking brown pants and blue rags, to make it look like he simply tore down an Ultramarines banner and wrapped it around himself. Fists'll probably be.. red? I don't know yet.
2008178:47
pm
Scarred for life
So, I figured that the fact that my white primer was spent was a sign that maybe this guy needed just a little bit more work. With that in mind, I tried my hand at adding some scars to his bulkitude.
I think the one on his back came out looking the best, and the one by Urk looked the worst. Still, I figure all of that can be touched up with paint. I know it looks like there's a 'seam' between where I added the scar and the rest of the musculature, but I did my damndest to try and smooth them together. I think it's also partly to do with the fact that the hue of the greenstuff used for the scar is different (since the mix was probably slightly different), which lets you see the edges and boundaries of the scar itself. After primer, I'm hoping it'll be indistinguishable. The stitching was the only way I knew of communicating an injury. Hell, it might not even end up being stitching - I could paint the brown 'stitches' boltgun metal and treat them as staples. The scar seemed like a good detail to add to the back, anyway, since it was sort've bare.
I tried adding bullet holes in a place or two, but nothing looked right so I popped them off.
I need to find a tutorial for properly blending the proper colors for this thing, since I want the skin around the scars and where the cables meet his flesh to be 'raw' looking, slightly pink tinted.
I'll probably grab a sharp knife and put some dings and gouges in his power fists a little later so that they look a little less fresh.
2008165:33
pm
Scenic stomping
Alright, I put a little more work in on this and I think it's getting there. There's some small detail stuff left to do, but first I'll make with the pictures.
The 40mm has a magnet on the underneath, and fits perfectly into the 'rim' that can be added to make the base 60m. They just snap together nice and easy, and I can use the larger base when I play him as a dreadnought or what have you.
I added some spent ammunition piles beneath where the fists would spit the shells, and some other random details around the base itself. I think the model's ready for paint, once I can get more primer.
2008156:42
pm
Two guns: Better than one
Alright, I put a little more work in on this and I think it's getting there. There's some small detail stuff left to do, but first I'll make with the pictures.
Urk's now got a loincloth on and a 'strap' going over his back which supports the Bosspole. The boss is rocking a matching (mostly) dakkagun on the other arm now.
For your viewing pleasure, the old Marine sizeup:
And an over-the shoulder of the Marine's view:
Now, like I said, there's just little stuff left. The gauntlets (particularly the white styrene band on the inside of the arm) feel a little bare, though I may just add more rivets to compensate. Urk's hat needs a skull icon or something right in the middle of the front to make it look a bit more like a proper Commissar hat. Both gun assemblies come off right now, so I need to permanently attach them and get the belts of ammunition sitting right in their respective holes. I need to work a little bit more on the banner, particularly the spiked knuckle things on the back, to try and make them look a little more fitting.
Then there's also the matter of the base. I think he'll get a 60mm so he can properly count as a Dreadnought should I choose to use him like that from time to time.
Anyway, getting there. I wouldn't mind input on the littler details, though this is where my 'Marneus Calgar' comparison ends. He's not getting a cape or bionic eye or anything to try and match Calgar, cause that's not the point of him.
One last thing:

June 9th, 2010