The Warforge Miniature Modelling and Conversion


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Jul
2007
41:48
am

Puts the ‘Vroom’ in ‘Vroomdakka’

So, I figured I should probably finish this looted dreadnought, now that I've received the buzzsaws I needed.

lootdread30

Totally cool, right? Notice the stuff on the back?

lootdread31

Now it has an engine! I had to kill some time while the buzzsaws soak to remove paint from them, so I got to banging together an engine. I still have some stuff to add, though. It's a separate piece, and like everything else, it's removable and attaches with pins and magnets.

What do you guys think?

Jun
2007
1711:21
pm

Mine’s shootier than yours!

Now with more dakka!

I tucked two shootas in place of the targeters. What ork needs targeters, anyhow?

I realize they're not Big Shootas, but the longer barrels that I tried looked really, really stupid sticking that far out from the frame of the body - I got the impression that they'd get sawed right off by the axe if they were too long, so I went a bit closer to the dread's profile. I also realize the banana clip pointing forward somewhat conflicts with the pose of the leg, but I liked the way the dreadnought looked with the forward-curving ammo clips, so I did it anyway. :P

I've left the upper part of the torso separate from the lower so far to facilitate easy painting, but this picture also helps to show you guys how I mounted the shootas in.

lootdread29

A bit of handy dremelling with a flat disc popped the plastic targeters right off. The putty's a plumbing epoxy I've discovered in my basement - I've actually used it on previous projects, like the gargant, as a structural reinforcing thing. it's wonderful - dries in all of five minutes and cements whatever it touches in place.

Jun
2007
1711:18
pm

At the helm

A bit more progress! I took the grot and fitted him inside the cockpit and bolted him in nice and proppa. I like the way he is right now - enough to be happy to leave it alone for at least the moment. I tacked a gobbo shield onto the shoulder as well. I also added cabling onto the claw - one into the handle, and one into the claw itself.

The upper torso's not attached yet for expediency in painting and priming - I figured it'd be easier to get at some of the cockpit if I left it open like this, so I probably won't glue it down for now. You can see where I stuck all the cabling up - it's visible if you look close at the gobbo behind him, though the camera doesn't really capture them in the front views.

I need to figure out what to do to the other arm!

Jun
2007
1712:39
pm

RoboGrot 9000

Been working on wiring the grot up a bit. The general idea is that he's tangled in some wires and connected to others, all of which will probably keep him from falling out if he gets too excited. A lot of the back won't actually be seen - I plan on gluing the wires to random points on the interior - but you get the gist of what I'm going for. The greenstuff is still drying, so I haven't put 'em back inside the thing yet, but I gave him a bionik eye and tried to make it look like one of the wires was going in under his skin on the back of his choppa hand.

I think he's looking pretty cool. :) In the mean time while the GS dries, I'm going to scuff up the dread a bit and try orking it some.

Jun
2007
1712:36
pm

And I’ll form the head!

Alright, so I couldn't help myself. If I decide to change the pilot, I can always pin the old hand back on. He actually looks a bit like tarzan with this pose, especially holding the wire like that. You might get an idea of why I'm hesitant to add something like a helmet to this fella from lookin' at these - the 'hair' on him is pretty well integrated into his left shoulder, ears, and back.

And resting in position in the dread...

Jun
2007
1712:31
pm

Now with 100% more pilot!

Got home from dinner and started rummaging with a lot of ideas floating around in my head. I was test-fitting a lot of things inside the cockpit - whole orks, the weedier ork drivers from the trukk kit, grots...

Then, I found one little dude that fit perfectly inside the cockpit opening. The fella fit like a glove. I got him about a year ago. He is the flag-waver on the fantasy Goblin Rock Lobba.

grotflag-jpg

I cut his little flag-pennant off, and he fit the angle or the inside of the dreadnought perfectly, leaning out of the cockpit but still holding on to a lever inside the machine with his foot dangling back inside flush against the bottom of the 'coffin' area. He fits the width of the slot just right, too. I couldn't ask for more.

I thought about giving him a hat or helmet like that, but the biggest problem with that is the way these snotlings are sculpted - everything seems to be one big solid piece. I'd have to remove that hair from him, and the head is pretty narrow, so I don't know how decent that would end up working. I think I'm happy to leave him how he is and operate under the assumption that there's more snotlings working inside there behind him - I'm considering stringing up a bit of cabling behind him and putting an LED in there to backlight him, too, but I'm not sure how that would look.

In an odd twist of fate, I actually dropped the torso and that scroll thing just popped right off. I was originally just going to leave it there because it was on the dread when I started, but I seem to be able to replace it easily at this point. There's some ugly marks where it used to be glued, so I can't leave it bare. I'm considering either reattaching it or covering it over with an ork or goblin wooden shield... I could always do a corrugated armor plate, though. Or maybe a glyph plate.

Anyway, it's coming along.

Jun
2007
1712:18
pm

Extra pinchy!

More progress on the looted dreadnought!

lootdread04

I added cabling hanging down from where it would have connected into the old leg - I couldn't find guitar string, so I made my own cabling out of thin green wire instead. The little dude on the base with him is a snotling doing the 'nyah nyah' face, oblivious that he's about to be stepped on. I don't think I'd actually be able to fit a grot in there, as a goblin is substantially taller than a snotling... I don't even know if I'm going to leave the snotling there, but he seems appropriate until I figure something better out.

I've also been working hard on that hand that holds the choppa. You'll notice it's now much more sufficiently grabby - I had a warmachines mercenary warjack with a very nice claw that I carefully sawed off the arm. Then, using a table clamp, I put the choppa in the grip and slowly, carefully tightened the claw pincers around the choppa until they were holding it good and tight! I had to chop the melta down a bit to make it fit, but I think I'm going to run cabling from that forearm attachment up to the hilt of the choppa anyway.

I had to cut the shoulder joint on the dreadnought down in order to accomodate a magnet of suitable strength that could hold up the weight of the pewter arm. Having done that, though, it's much more stable.

Thoughts or ideas? :P This mini is shaping up to be a bit more expensive in bitz than I originally guessed!

Jun
2007
1712:08
pm

Dread on da move!

I was rummaging around a little bit this afternoon, as I found myself with a refreshing amount of spare time, and I collected a bunch of bitz together that got my brain's little gears turning. I quickly produced my ideas into a sketch:

lootdreadsketch

The concept is pretty simple. A looted dreadnought, turned into an orky killing machine. It'll likely be piloted like grots, as I'm prone to the little blighters being the commanding force behind warmachines. It'll hopefully get a nice big gob on the front to emphasize it's orkiness.

Here's the basic bitz pinned together for proof of concept.

I have no idea what that left leg is from. I think it came from a BWBits.com grab bag. I wanted to reposition the whole dread to look completely askew in an orky 'almost out of control' manner, so I hacked the left leg off; the standard dreadnought pose does not allow much flexibility, and replaced it with this bit I found in my bins. The axe will probably get some cabling going from an improved-upon hilt into the mechanisms of the arm.

What do you guys think? It's obviously got a ways to go, and I'm debating what to arm it with presently. The 2 ccw option is a given at this point, as it has two close combat arms, but I need to give it 2 more weapons; either big shootas, rokkits, kustom mega-blasters, or skorchas. I am tending towards either shootas or rokkits, though as I run Kult of Speed I have little experience with dreadnought setups.

I'm also not entirely sure what to do with the grot I want piloting. My original thought was to put a goblin in there with a wire in each hand, touching them together, but there isn't enough real viewing space in the coffin area to show this. Instead, I'm considering maybe having a grot on the ground near it with cabling running all the way up from him into the cockpit.

Perhaps I could put him right square near where the raised foot would set down, oblivious that he is about to crush himself by fiddling with the wires.

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