20091011:08
am
I think I hit sumthin’
Got some paint on the second Kan. This is mostly intended just to get them into playable shape; after I'm done with the basics, I'll go back and pick out some details, vary the metals up a bit, and add some weathering.
This Kan drove head-on through a patch of something squishy, though.
I'll get the third in similar shape and then go about improving upon 'em.
200986:50
pm
First painted Kan
Time for some paint!
I'm quite happy with how the wrecking ball's blood spatter came out. I'm not exactly done, per se, since there's some details that could be picked out. Even so, I'm going to move on to the other Kans for now.
200912:19
pm
Spiky bits or Chaos camouflage?
Here is Kan 3 of 3.
I couldn't think of anything clever to substantially change the look of the front plate on this one. After a while, I sort've figured there may be some merit in loading up the front of a wheel-kan with spikes and blades, turning the Kan into something of a moving, ramming wall. I can sort've just picture this guy gunning it through a swath of smaller infantry, impaling them as he goes.
His rokkit is a strange assembly of Stormboy parts: one booster for last edition, and one from this edition. A loota's deffgun rokkit sits on the side to complete the arsenal.
I honestly think I'm done tinkering with these guys for now. Any additional changes (like a Kan with treads instead of wheels) will probably be worked into another squad down the road, because I literally have the parts for 20 or so Kanz around.
Obligatory mob shot:
I'm going to slap some paint on them, and see how it goes.
2009316:19
pm
Kan you kan-kan
Another Wrekka Kan joins the squadron, making 2 of 3.
This one got a quick styrene gob, the same wrekka-ball treatment as the first, and a deathwind launcher from a Space Marine drop pod serves as it's rokkit launcher.
I ended up using some slightly smaller wheels on this one. The addition of a third wheel, R2-D2 style, is something I seriously considered, but I decided against it. Most of the time when you see Killa Kanz anyway, they've been converted to appear unsteady and lurching on their ungainly legs, so I figured a bit of unsteadiness wouldn't hurt. Besides, what ork would ever put training wheels on something?
2009309:06
am
Rolling thunder
These Kanz are born out of a simple concept that came to me when Cities of Death was first released and there was a stratagem for 'Wreckers'. The concept's really pretty simple: Take Killa Kan, subtract legs and power klaw, add wheels and wrecking ball, arm with demolishing rokkits, and you've got a handly little piece of armor to hunt hard targets with. Obviously they work the same as any normal Killa Kan would, as these modifications are purely visual (though I would love a 'wheels' upgrade that would let 'em move 12"), but the mental image of a Killa Kan rolling up on an enemy and spinning it's wheels in opposite directions to hurl a giant wrecking ball around at them was enough to see to it that the models would get made.
The first kan is a bit of an experiment in placement, but I think it worked out pretty well.
I grabbed a drill and a small bit and hollowed out a hole straight through the lower body where the legs would normally attach. After that, I grabbed two wheels off a Trukk and made a styrene 'dowel' between them for the wheels to attach to. The wrecking ball went on the side of the Kan without too much trouble, though the chain suspending it had to be shortened a bit because the Trukk kit it came from sits substantially higher off the ground. A Trukk front intake covers the front side of the Kan nicely, and dramatically changes the model's 'face'.
Since I didn't have any proper Rokkit Launcherz, I went ahead and made my own out of the spare shells you get in the Baneblade kit. They have two fuses sticking through the blast plate, and a grot from the warbiker kit sits behind them with a torch or flare in hand, ready to ignite them when a good target presents itself. I am fairly certain the 'flame' is just a hacked-down topknot from a Chaos Space Marine's head, but it sure beats sculpting!
The engine on the back had to be pared down a minor amount to allow wheels sit sit on either side. I added an exhaust pipe from a warbike on the model's left side to cover up the area that got chopped.
With this model reasonably done, I've now got to make a second and third for the squadron.
June 9th, 2010