The Warforge Miniature Modelling and Conversion


Sep
2009
1811:26
pm

Giving Warmachine a go?

Avoiding the long story that has led me up to this point for now, I have about $240 in credit to spend on just Warmachine models, and I've been giving some very serious thought to what I might want to play, if anything. The game itself seems pretty good, and I've played a very tiny bit via VASSAL to get a feel for things. I like it because it seems like you can play a decent-length game (hour and a half) with very few models - a warcaster and a handful of warjacks is sufficient. This'd let me go wild on the models, since I'd only have a few to work on before I have a decently-sized force.

I've narrowed my choices down to two general interests, but I can't decide between them because I don't yet know enough about the game. I figured I'd post 'em up here and get some feedback.

Option A is Privateer Mercenaries, a.k.a. pirates.

These guys have some of the coolest looking warjacks.

My initial thematic plan for these guys was to do undead pirates, just to be cool, but I've discovered that Cryx actually has undead pirates already, so doing that would cause a good deal of confusion. Instead, I'd probably opt for Bioshock-esque conversions similar to what one might find here, only with substantially more lights. I'd probably base 'em on wood planking and paint them up to be close to the stock scheme because I do like the colors very much.

Option B is Khador, a.k.a. the armored Russians

These guys appeal to my orky side. They are heavily armored, slow-moving, hard-hitting bastards who excel in beating your face in once they get close enough. I'd probably light as much of these guys as I could, too, and base them on snow. I don't have much of an explicit theme in mind for these guys, since they already have a pretty strong iconographic background of being red or olive-colored and somewhat soviet in theme.

Menoth, Cryx, Cygnar and the Retribution don't particularly interest me as far as their units and theme go, so I'm down to these two. I like the pirate merc models slightly more than Khador, but from the little I've played, it seems like pirate Mercs can be incredibly hard to use appropriately. Khador, on the other hand, is 'run at X, hit X until X is dead, then run at Y', which I can sympathize with after playing orks.

What do you guys think? Anyone familiar with the game that could give me some advice on choosing? I know MK II is coming out soon, which is basically like Warmachine 2nd ed, and that changes a few things about the game, so I'm trying to plan ahead.

Comments (15) Trackbacks (0)
  1. Go with the pirate/bioshock themed army, i think it has alot more flavor to it and it opens your model converting to a broader range of your own discretion as making them bioshock-y makes them your own army instead of one on the list. Beside, the pirate owns look a little bit more run down so if you ever have bitz they seem like they could easily be parts of orky machines as it does the wear and tear for you.

  2. I like the Khador look more, I just love the compact/super dense look to Mechs :)
    But going with the more complex race would probably open more options in the long run.

  3. Pirates!

  4. You r a sell out! GW4EVAH!!!

    jk, do what you like. I think you should go with the bioshock/pirata cause it would look amazing. While Khador meks are really cool, the soldiers arent that great, to me their just Ruskis who are (semi) competant fighters.

  5. Well, just in the nick of time! Privateer Press released the more or less finalized MK2 ruels for free on their website. You can use that to see what you prefer.

    Personally, I would love to see all the Khador Soviet Jacks all wonderfully battle damaged, lit up, etc, but I think that since you realy love to mod your stuff, the ramshackleness of the mercs would suit you very well.

    One possibility is the old witch of Khador. She’s known to have a ramshackle look to her jacks too (so much so that her personal one is built out of other scrap pieces), but she’s not so much of a direct brawl type player as a sneakier hit and run type.

  6. for full complect it seems to have a russian bear cavalery, also why you stop write new posts? As for me, you have a talant in this way. Pretty good models.

    And one more question: how do you do gretchin models, that not standard. (for example: gretchin buzz-bomb)

    • English is not your first language. Or your just lazy. Are you from Eastern Europe perchance?

    • Hard to go wrong with russian bear cavalry, right? :) I’m not entirely certain I know what you’re asking, but I’ll try and answer it anyway.

      I stopped writing new posts, just for a little while, because of how extremely busy school’s had me recently. Hopefully I’ll get the chance to update a bunch over the coming weekend.

      I’m not sure if ‘Gretchin Buzz-Bomb’ is a query as to Grot Bombs, which are made by Forgeworld or maybe my Grot Stormboyz. In any event, working on custom Gretchin models typically involves finding an existing one in metal or plastic that’s close to the pose you want and going from there. The new plastic kits do help a great deal with this.

  7. Since the release of the MKII rules (everyone gets newer versions) the pirates (and mercenaries) aren’t as disproportionately awesome as they used to be.

    Khador is just that straightforward. Your conversion skills are probably best spent making a truly personalized and battle weary mercenary force.

    The gamer in me says to get the starter box for both though. Warmachine is a solid game.

  8. I think I’m probably going with Khador. Mercs have some cool models, but I just don’t like having to finesse everything. The only downside to the Khador starter box is that the Sorscha you get in that box looks like she’s been beat about the face with a firehose.

  9. Not sure if this would influence your choice, but I have heard that Mercs got a decent boost with MKII’s ruleset.

  10. you haven’t updated in exactly a month. Did you die?

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