2010131:38
pm
Help with Butcher scheme
Alright guys, I need some help.
I've been tinkering around with painting my Butcher of Khardov model, and I am not entirely happy with my results so far. The general concept is the same as my other Khador - I'm trying to stick to the general scheme and colors of Beast 09. I think my painting ability is failing me here, though...
The back is obviously not done - I'm only just roughing some of the copper areas in.
Things I'm not happy with... I'm not hugely happy with the 'glow' on the eyes, which I am having a damn tricky time with at the moment. I also don't know if I like the grey on the upper halves of the shoulder guards, or if I should go with the cream/off-white color instead. The trim line running along the middle of it, and along edges of some of the armor like the hands will be painted gold, for reference. I have no idea what color to paint the fur fringes on his coat, since all of my usuals (brown, grey) would blend right in with the rest of the model's details. The metal plates lining the coat? Not a big fan. It looked fine when I did a boltgun metal base color and highlighted the edges with Mithril Silver, but a subsequent Devlan Mud wash seems to have darkened the Boltgun substantially more than the Mithril, making the edges of the plates look really crazy different. The axe hasn't been touched at all, except for me just mucking about and throwing some thin copper color on it.
Give me some ideas here, guys. I'm finding this model exceedingly difficult to paint in a Beast-y scheme. I'm sure this is probably salvageable, but I'm really not in love with it right now.
Edit:
Thinking of stripping it down and having another crack at it with the goal of trying to match the photoshopped scheme above... my technical painting ability ain't nearly up to the level of the stock Butcher's shading, but the color scheme's more what I'm thinking about right now.
201097:53
pm
A Beast in the Khadoran Wild
Beast 09's been all based up, and I think I'm done here.
Pretty happy with the outcome. I did some quick lines up on the base to indicate front arc and direct facing.
201097:10
pm
Light-up Base 2.0!
The previous version used LEDs on the rim of the base to light the glyphs, but it looked a bit unattractive due to how exposed the LEDs were.
I decided to take a different approach with it, a drilled a hole inside the middle of one of my etched acrylic discs, and put the LEDs on the inside, aiming out. With a bit of terrain covering them, they're completely invisible!
eButcher is my caster of choice, though I think pButcher's new model is way, way cooler... but eButcher has a narrower stance, which makes him fit better on this sort of base. I'm happy to see that a fair bit of light still reflects up onto the model, because that means I'll have a cool OSL effect without actually painting OSL!
The base still comes off, so I can paint it without going crazy. It's modelled overtop a GW 25mm round base. I can prime/paint/drybrush/wash/whatever I want to do to the base without putting the clear acrylic at any risk of getting paint on it. Once the base is completely done, I'll affix it to the clear acrylic disc permanently.
Here's a look at what's going on under the cover:
Yes, I used cyanoacrylate glue around the inside rim. Because you don't actually see the interior of the disc, the fogging doesn't matter, and elmer's glue was simply not getting a strong enough hold on things. Fortunately, all of the messy center of the disc is completely unseen once the terrain 'cap' goes on overtop.
Here's a look at the underside:
It's got a switch installed under there, and a battery holder which lets me swap out the batteries with relative ease (since 3 blue LEDs will burn through a coin cell after long enough).
Overall, I envision this to be a cool but temporary feature. I'll probably activate the lights during my warcaster's feat turns, and leave it off the rest of the time so I don't run the risk of burning out the LEDs or eating up batteries too quickly.
201073:28
pm
I love the smell of Thresher in the morning
Beast 09's roughly 90% done now, I think. I've got him glued up on the base for now, and I'm happy with how it's going so far.
He needs to be touched up a bit. There's a couple spots on his chassis that look like they have some color differences, which is a result of the washes I've been using. They leave a glossy finish wherever they touch, which is why in some of these pictures the colors might look just a little uneven. I'm going to be matte varnishing the whole thing when I'm done, which should even out a lot of those differences.
I need to clean up the base a bit and then add the snow. I've seen a lot of methods for going about the snow, but I think the easiest and best one I have available to me is actually simple superglue and sand. I have some white, very fine-grained sand, and I figure if I spread some cyanoacrylate around and bury the base in the stuff, I'll have some decent snow effects.
There's a couple spots on the warjack itself that are still being tweaked, but for the most part I'm happy with it. It's not amazing, and it won't win any awards, but it's good enough for the table.
201069:24
pm
Beast 09 at 2/3
So, I've obviously failed a bit in my optimistic goal to update daily, but whatever. My job at the courthouse keeps me plenty busy, and the extra time I have ontop of that has been mostly spent with my fiance, but in my spare moments I've been working on painting up Beast 09 to a reasonable level. I'd say he's about 2/3 done at the moment.
Painting such a large area in such bright colors is a giant pain in the ass, because my usual washes don't work very well on it - they tend to pool and leave weird drying stains. I've slowly been hammering away at it, though. It looks a little... maybe messy is the word? But I'm not particularly unhappy with how he's coming.
Things still to do:
- Finish the ice effect on the axe.
- Pick out and highlight some of the metallics
- Pick out all of the rivets with metallics
- Try and paint a proper furnace effect in the head visor and slits on the torso
- Add the glowing effect to the glyphs over the head and groin plate.
And probably some other stuff I can't remember at the moment. This is all without having touched the base yet, which should be pretty straightforward in terms of painting.
Onwards!
2010301:01
am
Beast 09 ready for paint
I think I've got this guy all done, on the modelling end of things!
Pretty close match to the art, as far as I'm concerned. It's not 1:1, but I don't think there's any real question what it's aiming for.
20102911:09
pm
Let there be disc-shaped light!
I'm a little dissapointed that nobody tried guessing as to the function of the disc... but I may as well give it up, anyway.
The concept:

The execution! Not entirely complete, but...
No OSL painting required!
The terrain in the middle of the disc will have to be added to a bit, and then primed and painted by hand, but you get the idea! It's a bit imperfect, actually - I had to sand the surface facing up down a bit because of the stupid fogging cyanoacrylate glue leaves behind, which somewhat reduced the impact of the glyphs. One of the ones on the back of the disc is a bit ruined. I'm pleading with my buddy Beardrick to risk getting fired etching a couple more discs for me so I can have another go at repeating this whole process.
I'm probably going to encase the LEDs and the wires somehow so they're not so exposed, too.
Anyway, it's just something I wanted to show off.
20102610:59
pm
Suspense!
A sneak peek of something I'm working on for you guys to speculate on. :3
Huge, major, enormous, gigantic props go to my buddy Beardrick for using his high-powered laser cutting tools to further my nefarious plans. Once I get this in my sweaty mitts, things will happen.
20102610:13
pm
Beast’s Basic Body
I did a fair bit of reposing on Beast 09's lower half so far, and it's hardly done, but I figured I'd mock him up a little and take some photos to check myself.
Beast's left leg (the leading one) was hacked at the knee and turned outwards to match the source image. I figure that has to be where he's jointed, anyway, since the ankle design allows for basically no rotation whatsoever (other than up-down) if you actually look at it. The trailing leg was hacked at the ankle and reposed a bit to be more compressed, as though the jack were leaning most of its weight on that point. I need to do some greenstuff repairs on some parts, but on the whole, I'm pretty pleased with how the pose is working so far. A 1:1 match with the art is probably unreasonable, given the source model's limitations, but I think I'll be able to pull off something close enough that there won't be any question at all.
20102511:02
pm
You’ve activated my trap base!

Beast 09 is a warjack that strikes fear into the hearts of Khador's enemies. He's disgustingly good on the table, and his model's no slouch either. Since I have Beast in my to-do pile, I thought I'd start work on 'em by reposing. However, I have a specific goal in mind: I want to sort've evoke the image above, right down to the base. To do that, the base'd have to be done first, so that I could then work on posing the elements of the warjack itself around it. The key element is the jack traps, which are the chained and sharpened logs which, I assume, are intended to trip up clumsy warjacks or serve as rough terrain. I wandered around outside for a bit, found some ideal twigs, broke out the jewelry chain, and started hammering away, and this is where I'm at:
It's not quite a picture-perfect match, but I think it adequately conjures up the image above. I was trying to be very careful about how I arranged the elements on the base, because I didn't want the jack-trap to stick so far off the base as to make it impossible to actually get in B2B with other models. I set the logs as far back on the base as I could bear to while still making sure that there'd be enough room for Beast to actually stand. I will probably build the surrounding terrain up a little bit more, but I'm letting all the glue holding that big mess of putty, cork, and ballast together dry overnight first.
June 9th, 2010