The Warforge Miniature Modelling and Conversion


Jan
2010
235:02
pm

Press-mold rib experiment

So I've got a couple things going on with the Dreadnought at the moment, most of which are drying and won't be ready to be finished off until later tonight. I hate waiting for putty!

In the meanwhile, I thought I'd try something. My buddy Zsoulless is a pretty great sculptor, and I asked him how I might go about sculpting ribs onto things. I thought it'd make good over-detailing to stuff like the cyclone launchers and maybe dreadnought shinplates or the likes. He recommended I get a baking clay like FIMO or Sculpey, and make a 'negative' of the ribs first. I gave it a shot, and figured I'd throw the results of the experiment up here.

legiondread015

This is my mold. It's not that great, but whatever, I'm just trying things out.

Here's what happens when you press GS into it and pull it back out.

It's not great - I probably won't leave that on there - but it's an interesting idea, nonetheless. I may have a go at making yet another mold with the ribs spaced a bit closer together, since I sort've like the idea of ribcage details over the cyclone launchers. I just wish I was a bit more of a sculptor, so I could just smear GS overtop this thing and somehow make it look like ribs, like all of those talented blighters do.

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  1. Consider the precedents for bone details, ribs especially, that GW miniatures use. Necron ribcages are always clean, smooth plates of armor with the space between ribs cut out. The rib details for the new LoD marines are a negative image of this arrangement, with the details raised in clean lines out of the armor. It seems to me that you can get this effect with a really clean mold of a plastic card with the rib details glued on to define the negative space of the rib plate.

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