The Warforge Miniature Modelling and Conversion


Sep
2009
612:37
am

Ammo and design help

So I had a couple hours yesterday, and I'm sad to say they weren't very productive ones. I intended on mounting the cannon down onto the treads, but I realized very early on that without a finished back end to the cannon I didn't quite know how it would sit on the treads. This led me around to trying to work on the back end of the gun, which proved largely unproductive for lack of creative ideas. So, I am looking for help.

I figure that first and foremost, I should unveil my until-now secret 'ammunition' for the Shokk Attack Gun.

megasag020

Yes, these are snotlings in small, metal, bullet-shaped cages. Or, well, at least they look like it. They are from a now-OOP model from Rackham's Confrontation line called "Master Sulfur". Basically, these cages hang off a large minotaur-looking dude on their source model. The moment I saw them, though, I knew they had to be Shokk Attack Gun ammunition.

You can get a look at a model that has these added to it on CMON here - it's the only decent, painted picture I've been able to find of the blighters.

As far as I'm concerned, they're perfect for the job. They're projectile-shaped to begin with, which lends to clear interpretation as to their purpose. It saves the Big Mek from the trouble of trying to wrangle up a horde of snotlings into your typical SAG-vacuum, so from an orky standpoint it's convenient. Plus, think of how satisfying it would be to take a screaming, thrashing snotling in a cage and slam it into the breech of a gun to fire off!

Here's a shot of the 'ammunition' with the gun for scale:

megasag021

Now, here's where my problem comes up. Let me throw these in here just for reference; they're pictures of the back end of the gun and a side profile.

The shadowsword cannon has to sit a little forward on the thunderfire treads so that the spinny bit on the front of the SAG has a comfortable amount of clearance to actually, well, spin. Because of that, any additions I make to the SAG have to extend it backwards a bit.

Now, I'm trying to figure out what it is that I could do as far as a loading mechanism for the Shokk Attack Gun goes. My primary goal is to have the ammunition [caged snotling shells] be visible and obvious, so that any observer who picks the model up could spot it and decipher what's going on. This basically means that I don't want to cover the shells up too much in whatever ammo feed I decide to go with. I dug through some Forgeworld and Armorcast artillery pictures for ideas, and three jumped out at me.

megasag025

Idea 1 is probably the most straightforward. Similar to what you might see on the back of an Earthshaker cannon, there'd be a single hatch door and a sort of tray that slides out. The loader places the snotling shell onto the slide, pushes it up into the breech of the gun, closes the back hatch, and pulls the lever, and off the screaming blighter goes through the warp. While this has the added benefit of allowing me to pretty much show the snot-in-a-cage on the loading tray, from a design standpoint it seems pretty flawed in that it'd limit the gun's perceived rate of fire quite a bit; you'd be firing one snotling at a time, and each shot would require you to close the back of the gun up again. That hardly seems impressive for a gun this size, since it's not really artillery in the strictest sense. The other big problem I have with this idea is that the shells are relatively small compared to the back of the gun, so the chamber they go into would be sort've narrow compared to the cannon itself.

Idea 2 came from an Armorcast Cannon. Basically I'd try and work in some sort of 'clip' that fed the snotling shells around into the chamber. The particular example illustrated in the picture has the advantage of showing the snotlings off, but covers the shell design up a bit, and could prove to be a bit difficult to incorporate into the Mega-SAG since it'd basically need to be off on one side of the weapon.

Idea 3 borrows from the Thudd Gun concept. I'd basically have 4 breeches on the back of the cannon, instead of just the one in Idea 1. Three could probably be sealed up and closed, and one of them could have it's hatch swung open with a loader (possibly a grot or lesser mek) about to insert the snotling shells into the chamber.

I'm giving a bit of thought to having a separate loading platform behind the shadowsword cannon, similar to what a Basilisk has, so that the loaders would move with the gun. It'd give me a chance to put a couple of the extra shells propped up against a railing or what have you, too. That sort of detail depends on what I end up doing with the back end of the Mega SAG, though.

Normally I'd just break out my tablet and start sketching ideas out on the reference images, but I'm finding myself at a bit of a creative impasse and my tablet is unavailable in any case. I'm hoping to get some ideas and input as to what might work well for the back end of the cannon and it's loading mechanism for the snotling shells... after that, the rest of the model may well sort itself out.

Comments (9) Trackbacks (0)
  1. i think idea 2 would look best – maybe a little more minimalist in the linkages to show off more of the ammo (if that makes sense).

  2. Hi, I have some experience in this sort of thing in the real world (yeah I know boring!) but what i would suggest is the mag-clip of a 40mm Bofors. In the UK we used these as late as ‘82 but the rate of fire of these babies was awesome, the loader would be easy to make, and it has the advantage of being able to see the actual rounds waiting in the clip to be fired.

    here is a link (there will no doubt be better ones http://www.navweaps.com/Weapons/WNUS_4cm-56_mk12_pics.htm)

    Just a thought, I hope it might give you some ideas.

    Many thanks

    Don

    • Do shells just get dropped in the top and get guided down by rails?

      That’s an interesting idea to consider. Hm.

    • I like this one.

    • Yeah they are drop fed (I am a marine player) so I didn’t know that the orks use something similar with the flak kannon or what ever it is that forge world are doing now. But yours would be much bigger. It would be very simple to do just a bannana shaped front and back guide rail that allows the rounds to fall into the breach and blam, these things have an appitite for ammo you have to see to understand (there are bits of films of the US navy shooting down kamakazi aircraft in the pacific, 9 times out of 10 its a bofors you are watching).

      Wow I can’t believe that you listened to my idea! how cool is that?

      • yeah sorry I know…….

        http://www.forgeworld.co.uk/acatalog/QUATERMASTERS_STORE_NEW_STUFF__11.html

        this flakk gun uses the same idea, but looking at the forgeworld one it looks very week, yours would be much more like the real thing, a badass.

        The bannana shape wouldn’t have to be that bent because the shells you would fire are the same size at the front and back so it could almost be a vertical clip (if you look at the like I sent you the photo of the navy gunner holding up the clips there is not much to them, so it shouldn’t detract from the cool ammo. I still think the red one as a tracer would be funny.

        Best wishes

        Don

  3. Sorry just one more thought, for a Orky laugh, why not have one of them dripping with red paint, to use as a tracer round? LOL Ok so I thought that was funny.

  4. I like the quad-barrel idea most.
    I thought it would be cool to do the one-shot breech loader, but you’re right, it doesn’t just shoot 1 grot at a time.

    Have HEAPS (upwards of 10) of breeches, all pulled back at once on a sliding tray.
    The different breeches could sort of be stacked oddly, in multiple layers to get as many shots in as possible; have the outer row closest to the gun, the circles moving inwards and away with each row, you’d end up with a sort of pyramid effect which would look very Orky and very inefficient.

    Have the crew stand on the back, with at least 5 crew loading cages into the tray; maybe they could have a special apparatus to hold multiple cages at once, allowing them to multi-load to save time.

    I mean really, when you think about it, a NORMAL Shokk attack gun doesn’t only shoot 1 grot, it shoots multiple at a time.
    But this thing is like 5 SAGs strapped together, a single volley from this gun will be a whole community of the little blighters!

  5. Inspired by the middle picture: How about multiple (6 would be perfect!) chambers in a rotating cylinder? I would imagine it would be pretty annoying to put together, but I love the idea of a giant snotling-teleporting revolver (Bonus points if one of the grot helpers/loaders wears a cowboy hat…).
    Other than that, I’d go for a vertical magazine with them dropping down into the breech – This way it seems reasonable that the top can be open so that the magazine can be added to before it is empty, thus looks sensible to have a decent rate of fire without having a ridiculously tall clip – more can be heaved in even as it fires.

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