200766:12
pm
Extra Rippy Goodness
While I consult the more electrically-minded people that are helping me do the LEDs, I figured I'd move along to the other arm and get it done as I haven't made much progress with this recently. I hate continually trying to redesign this thing, as it's had me in a rut for a while, but I think I finally broke out of it and came up with a decent plan. It deviates slightly from the original concept art, but I think it's suitable.
Click the one directly above to view the animation properly.
You'll notice a few things:
The circular saw was replaced with the equivalent of an enlarged ork chainsword. I like this option better - just as rippy, in my opinion, but less awkward-looking. Also, I think I'll be ditching the grot idea for the arm - just no room, really, as I'd prefer to have hydraulics there to 'support' the weight of the heavier gun arm, as it were. You'll notice this also has more hydraulics than the other arm - this was to suggest that the weight of the weapon arm is a lot heavier than the wrecka claw, and that it needed additional support. I'll be chaining the two weapon barrels together at the end, as well.
Overall, I think I'll have a good deal of success with this design, and I'm getting started on it at the moment. I may revise the chamber/ammo feed a little bit for the top Kannon, but the rest of it is good enough to start building. Off I go!
June 9th, 2010