The Warforge Miniature Modelling and Conversion


Sep
2009
1212:41
am

More Mega-SAG design

So I gave it some more thought during the week, while I was at school, and I had a bit of an idea.

The main reason I didn't like the back-loading, artillery-esque concept for the Mega-SAG was that it seemed to suggest a tremendously low rate of fire in my mind; you'd have to put a shell in, close the hatch, fire, open the hatch, and repeat. Not very effective for a model that's supposed to stand in for three Big Meks with SAGs, but then again I'm probably the only one who'd ever really worry about the logistics of the model's fictional firing speed like that in the first place.

However, I was playing Left 4 Dead the other day, and while I had the Automatic Shotgun I remembered something. Combat shotguns can chamber multiple shells while being loaded, and then fire them off in series.

shotgun

Basically, each shot ejects the spent shell and chambers the next one from the internal magazine. I figure, why can't the same mechanism apply to the Mega-SAG? The rear hatch is opened, and multiple snotling shells are loaded into the machine. Hatch is closed, and then the weapon is fired in rapid succession, ejecting spent 'cages' and chambering new ones until the internal magazine's depleted.

I did have time to make one quick conceptual doodle, which I figure I'll share:

megasagdesign01

In my previous post's comments for this project, Don pitched a decent idea of having a top-loading ammunition rail for the snotling shells. I have yet to draw that concept out, and it's definitely a good one, but truthfully I think having some sort of ammo-rail projection out the top rear of the gun ruins it's lines. Silly to be concerned with aesthetics on an orky warmachine, I know, but right now I'm sort've digging on the straight cannon-esque form in the above concept. I'll doodle up the alternative Don suggested when I have the time tomorrow. In the mean time, I feel slightly more comfortable knowing that I've come up with an overly elaborate, shotgun-magazine based explaination for the above design's rate of fire. I think I have some sort of mental disorder, because I am spending so much time thinking about the gun's method of firing, something most players would never consider in the first place.

Edit: You know what? Before I go to sleep, I may as well do this, quick and dirty.

megasagdesign02

This way I have something to work from for comparison. It's not terrible, certainly, but I'm not sure how to design rails for the shells to slide in on that won't obscure at least something. The back-loading artillery design would let me have a whole shell visible being loaded into the gun, and a pile of the remaining shells waiting to be lifted up and chambered somewhere on the base nearby... However, this one could be interesting as well. Maybe if I looted the shell-loading winch off a Vindicator I could add in a way of getting the snotling cages from the ground up to the loading grot on top...

Let me know what you guys think.

Comments (4) Trackbacks (0)
  1. The winch idea sounds funny. I don’t know why but it does. Either idea sounds good but I really like the Top loading mechanism.

    Can you set up polls on Wordpress? Because that might help you with deciding.

  2. I guess my vote won’t count, but I think that most people have seen enough WW2 movies to understand the rate of fire of top loaded weapons. The other idea still looks like a single shot weapon (open hatch, load shell, fire shell, open hatch, eject spent round, leave open for next shell etc etc) I just know that you could have a lot of fun with a winch. Do you guys have bobcat mini diggers in the USA? If so imagine that with the next clip being lowered into position. As you know I am not an Ork player (and it is the one race that I have never played against) but I know you guys get a lot of fun from the wackiness of orks, I honestly think that this gives you boat loads of scope to do something awesome and totaly different.

  3. Something like a revolver quick load might work. Without the revolver that is.
    Make something like a 3×3 base plate with the cages on it, and have that winched into the gun. Should make for an interesting design.
    Maybe a spent casing hole in the side with a large pile of empty cages next to it.

    I image a gun firing a 3-9 bullets in one shot and emptying the casing from the gun at the same time.

    I hope this is clear enough…

    • Oh yeah actually, have a drum of cages, and the gun fires ALL of them in one huge bang.
      Then they replace the drum with a second one, while the other operators replace the cages in the first drum.

      Dude, that’s totally how you’re gonna do it!

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