The Warforge Miniature Modelling and Conversion


Aug
2009
208:30
am

Shokking development

A while back I put together Big Mek Booma, the grand architect of the warmachines in my Waaagh! When I did, I gave him a Kustom Force Field generator-type backpack in the expectation that I'd be using him for that more than anything else. However, times have changed, and I have come to see the error of my ways. You see, I tend to run big squads of Lootas. Lootas have an absolutely terrific range and high strength, but have a bit of a shoddy leadership, and if they take a couple casualties they have a tendency to up and run. Since they're pretty costly in terms of points, I've been experimenting recently with sticking a Big Mek with a bosspole in with them to try and prevent any early retreats.

From what I have been able to figure, giving that Big Mek a Shokk Attack Gun makes a ton of sense. The random 2d6 for strength averages around S7, which happens to be the same as the lootas, so it makes sense to turn the SAG on whatever the lootas are firing as well. Additionally, both the SAG and the deffguns share the same range, meaning it makes sense to keep them in a squad together. It's a beautiful squad for taking down those high-save units like Terminators, because the SAG will simply penetrate the armor if it hits, while the deffguns will just force piles and piles of saves.

The problem, then, is figuring out how to get Booma a Shokk Attack Gun. After a bit of head-scratching, I had what I thought was a rather clever idea: Make it the orky equivalent of the thunderfire cannon.

The thunderfire cannon, for those of you who may not be familiar, is the giant artillery piece that rolls along with Techmarines.

The way I figured it, if I'm going to be making a separate Shokk Attack Gun model, I may as well make it huge so that I can run it as the Shokk Attack Battery formation in Apocalypse. The idea's pretty simple: In regular games, I park the Shokk Attack Gun somewhere near Booma on the board to display what armament he actually has (which, of course, would be a SAG). In apocalypse games, I'd make a larger base (Maybe 3.5-4" diameter) that I could magnetize both my Big Mek and the gun to, which would have the same profile as 3 Big Meks (meaning, 6 wounds) and 'count as' the entire Shokk Attack Gun battery, by itself.

So, with the concept firmly in mind, my first problem was collecting the parts I'd need. I've been stewing this whole concept over for the past six months or so, and I think it was a foregone conclusion from the start that I would have to motorize the thing. The problem therein was motorizing it at an appropriate speed.

First, I started looking for motors small enough to fit in what I wanted.

The video above shows a stock SAG bit stuck to the front of a small helicopter motor. Now, this motor had two particular complications. First, it spun incredibly fast once it got going, which is impractical from a hobby standpoint because I don't need my models trying to get airborne from the table. Second, it didn't really have the torque to start spinning without help, even when voltage was applied; you had to give it a bit of assistance by spinning the bit first with your finger. I could have tried higher voltages, but the motor wasn't really rated for it, and would have burned out in a hurry.

The second motor I tried was from a lego kit. It was substantially slower, and a hell of a lot noisier, but due to it's 'lego' casing, it was a bit too large to be practical.

It was actually a bit slower than I wanted - I was aiming for a 'sweet spot' of sorts of about one to two revolutions per second.

I tried a whole host of other motors...

But I wasn't particularly happy with any of them. It seemed that with the low-voltage DC motors, your choices were either a small motor that spun at 30,000 RPM and didn't have enough torque to really get the SAG bit spinning, or larger, chunkier motors that had the torque but needed a hefty amount of voltage and space. I had been looking for a long time for a decent gear-motor mechanism that would take one of the speedy little motors and step it down enough to approximate 120 rpm or so, but the problem there was that most gearing mechanisms that could do that take up a relatively large amount of space. While I'm making a big SAG, I didn't want it to be too big as to not fit on a Thunderfire chassis!

Finally, I stumbled upon the 'holy grail' of Shokk Attack Gun motors: The 150:1 Mini Metal Gear Motor.

This little bugger had the ideal RPM for my project, ran on anywhere between 3 and 6 volts, had a hefty amount of torque, and a very small size (only 33.1mm long to the tip of the shaft!). The only downside to the motor was the price, but consider this: By making this Mega-SAG, I'm basically obviating the need to buy 2-3 more SAG Mek models, which more than recoups the cost.

I also decided pretty early on that I was not going to be using the actual body of the Thunderfire cannon, due mostly to how incredibly bad GW's casts are and how much repairing the body of the gun would have required. Instead, I'm only going to use the tread sections and the crosspiece that serves as the base of the gun.

So, what would serve as the body of the gun, then? I could scratchbuild something, and I figured I'd have to, but then the answer arrived all on its own: The Shadowsword Cannon. Specifically, the base of its gigantic barrel!

Once assembled, the base of the shadowsword cannon serves as a giant frame for the SAG to build upon, and it fills the space left vacant on the treads by the Thunderfire Cannon perfectly.

With these parts all in hand, I've set about building.

Comments (3) Trackbacks (0)
  1. I’ve something to say here, about your ‘one model SAG battery’.
    It’s a cool idea, but it’s very impractical.

    It is ACTUALLY 3+ models in a formation, not just a squad of lots.
    So my suggestion:
    Have the one gun, your gun, and have multiple Meks tending to it.
    Standing near the gun, holding wrenches, weird whirly monitoring devices, stuff like that.
    It’ll look better, and actually work how the formation is intended :)

    • Yeah, I understand that it’s a squad of Big Meks working in tandem. I’m probably going to end up doing something along these lines, but with a horde of grots instead of Meks, as grots are always welcome on a model and provide for less confusion when I use the Mega-SAG in smaller [non-Apocalypse] games.

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