20072912:32
pm
Surgeon general suggests avoiding choppas to the face
Been forging ahead a little bit with this. I had to go out to a birthday party this evening for a friend, but I found a few hours when I got back to try messing around a little bit with the pants, skin, and metals.
I lightened the Nob's pants up to a brighter shade of Khaki which I think helped differentiate it from the rusty colors enough to be distinct. I'm afraid now it might be too similar to the base, but I'm willing to have that over the rust.
I really would have gone with another color for the pants in general, but this mini is going to hopefully be going in with my army, all of which tends to have red boots as an Evil Sunz / Kult of Speed influence and brown pants. Grey just doesn't seem a proper color for leather, either, which is what I imagine the pants are often made of. Squig leather!
Anyhow. I've completely forgotten how to do Ork Skin, and have such have been basically making it up as I go along. I used Dark Green from Vallejo all over the orky skin parts, and thinking that Vallejo's Goblin Green would be a rough equivalent of GW's Snot Green (don't ask why) I started highlighting the skin with it. This, of course, was far brighter than I really wanted, so I then dug some more, discovered the proper midtone green color, and tried glazing all the skin parts in it to even things out a bit. I think I recovered from that decently well, though I'm still not very happy with the skin and it needs a bit more shading and proper, clean highlights to pop it out a bit.
As an aside: GOD I HATE PAINTING THOSE STUPID NOOKS AND CRANNIES. I know that there are a few spots of blotched paint on places they should be - the chest glyph, the glove, etc. You'll notice most of those are green, from my struggles to actually paint underneath the silly ork arms. I remember now why I usually like to paint miniature components separately, then assemble. Still, there are some models where you just have to grit and bear it, I guess.
I tried edging a little bit with boltgun metal after a very light pass with a drybrush of tin bitz. It's... moderate. I don't know. I hope you guys can forgive me - first reaction is to drybrush the rusty parts in boltgun a bit, but I'm just afraid of ruining it with my half-assed brush control.
I used a bit of boltgun to try and cut the blood back from the center of the wheel in a circular pattern. I'm not entirely sure it was effective - there's a slight spin to it now, but it still looks only half-painted. I don't want the blood to look fresh, I think, but I can't quite make it look dried without then getting some confusion between that and the rusted bits.
I picked some of the glyphs out in yellow. God bless the foundation colors for yellows and reds, guys - that was the most painless detailing I've ever done in my life, directly over the rust colors. I added a 'Skar' glyph on the power klaw's front to try and strike something of an orky balance - a glyph on either 'hand'. I sort've want to draw a crosshair on the button mechanism he's holding, white on red, in his right hand, but I don't think I can control the brush to draw something that fine.
Anyway, slow and trudging steps forward, and comments appreciated. I don't expect any more progress on this tomorrow - I'm going to basically be in school for twelve hours - but Tuesday will hopefully bring some more free time. Who knows, I might even get those buzzsaws I've been needing in the mail so I can finish building my looted dreadnought!
June 9th, 2010