The Warforge Miniature Modelling and Conversion


Jan
2009
256:49
am

Time for some paint

First, and least interestingly, I did a bit of painting to the base. I need to work on the gold parts with a bit of a wash, but truthfully, who cares? The base is secondary to the actual mini.

paintzanzag4

More to the point, I also had a bit of time to start with the paint work on the boss. My results so far feel a bit 'grimey' due to the fact that I'm washing a lot of the jacket with Devlan Mud, but I sort've like the look on this mini anyway; this is an ork who lost half his body while wearing that jacket, and he now spends his days riding on a smog-belching, greased-up killcycle. I think I can get away with making him a bit grimy. :P

I had the terror-inducing panic attack of dropping the rider about an hour ago, when I set the pin vice holding the paperclip down and the whole thing topped off my desk. His bionic foot and gun arm both broke off, but I've managed to get them both pinned and glued back on without too much trouble. I think the gun arm is actually being held a little bit more forward than it was prior, but it doesn't get in the way of the handlebars, so I'm not worried about it. Of course, I am a bit annoyed that my inadvertent butterfingers got to the model after I'd started painting.

In any case, it doesn't seem to have gone too badly. I tried painting the skin by the 'seam' a sickly purple color with varying degrees of success - as always, I think it looks a bit better to the eye than the camera, but that's just because the eye is much more forgiving. I'll be trying to smooth out some of the blending around that seam a bit better, but the overall idea is there.

I also need to find some sort of tutorial for how to do the glowy-eye stuff on the bionic side. I don't want it to be too excessive - just a bit on the surrounding cheekbone and brow - but enough to eonvey that 'yes this guy is lit up'. A brighter red, probably closer to white will be needed on the eye to sell the effect, but that'll come later.

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