20081911:24
am
He wears the pants in this Waaagh!
After pinking the scars a little bit more, I worked my way down and got some blue on the rags, a greyer color on the pants instead of my originally-planned brown, and brown boots. I'm still sort've trying to clean it all up and I may need to re-highlight some things because all the washing I'm doing is making it pretty dark.
I'm not as pleased with the lower half as the upper right now, though it's roughly a tabletop standard. The top of the leg that is in front will probably get a band of checkers running up it, because that spot is pretty bare and too smooth for the washes to be of much use. I'm also thinking of putting that ultramarine 'U' right up by his belt buckle, because there's a pretty smooth-ish area there that I could use for it. I don't think I could manage painting it on the folds in the cloth.
2008188:27
pm
Paint begins!
Gave painting a start. I think I'm done for the night, though. The scars are iffy, need a bit more work, but it'll get there. The metal parts have been blacked out for now.
I'm thinking brown pants and blue rags, to make it look like he simply tore down an Ultramarines banner and wrapped it around himself. Fists'll probably be.. red? I don't know yet.
2008178:47
pm
Scarred for life
So, I figured that the fact that my white primer was spent was a sign that maybe this guy needed just a little bit more work. With that in mind, I tried my hand at adding some scars to his bulkitude.
I think the one on his back came out looking the best, and the one by Urk looked the worst. Still, I figure all of that can be touched up with paint. I know it looks like there's a 'seam' between where I added the scar and the rest of the musculature, but I did my damndest to try and smooth them together. I think it's also partly to do with the fact that the hue of the greenstuff used for the scar is different (since the mix was probably slightly different), which lets you see the edges and boundaries of the scar itself. After primer, I'm hoping it'll be indistinguishable. The stitching was the only way I knew of communicating an injury. Hell, it might not even end up being stitching - I could paint the brown 'stitches' boltgun metal and treat them as staples. The scar seemed like a good detail to add to the back, anyway, since it was sort've bare.
I tried adding bullet holes in a place or two, but nothing looked right so I popped them off.
I need to find a tutorial for properly blending the proper colors for this thing, since I want the skin around the scars and where the cables meet his flesh to be 'raw' looking, slightly pink tinted.
I'll probably grab a sharp knife and put some dings and gouges in his power fists a little later so that they look a little less fresh.
2008165:33
pm
Scenic stomping
Alright, I put a little more work in on this and I think it's getting there. There's some small detail stuff left to do, but first I'll make with the pictures.
The 40mm has a magnet on the underneath, and fits perfectly into the 'rim' that can be added to make the base 60m. They just snap together nice and easy, and I can use the larger base when I play him as a dreadnought or what have you.
I added some spent ammunition piles beneath where the fists would spit the shells, and some other random details around the base itself. I think the model's ready for paint, once I can get more primer.
2008156:42
pm
Two guns: Better than one
Alright, I put a little more work in on this and I think it's getting there. There's some small detail stuff left to do, but first I'll make with the pictures.
Urk's now got a loincloth on and a 'strap' going over his back which supports the Bosspole. The boss is rocking a matching (mostly) dakkagun on the other arm now.
For your viewing pleasure, the old Marine sizeup:
And an over-the shoulder of the Marine's view:
Now, like I said, there's just little stuff left. The gauntlets (particularly the white styrene band on the inside of the arm) feel a little bare, though I may just add more rivets to compensate. Urk's hat needs a skull icon or something right in the middle of the front to make it look a bit more like a proper Commissar hat. Both gun assemblies come off right now, so I need to permanently attach them and get the belts of ammunition sitting right in their respective holes. I need to work a little bit more on the banner, particularly the spiked knuckle things on the back, to try and make them look a little more fitting.
Then there's also the matter of the base. I think he'll get a 60mm so he can properly count as a Dreadnought should I choose to use him like that from time to time.
Anyway, getting there. I wouldn't mind input on the littler details, though this is where my 'Marneus Calgar' comparison ends. He's not getting a cape or bionic eye or anything to try and match Calgar, cause that's not the point of him.
One last thing:
2008158:09
am
Exhaustive exhaust pipes
Added a back rest behind the seat and I did a whole nother batch of exhaust pipes on the other side. The exhaust pipes are absolutely absurd in number, and they've done a decent job in bulking the bike out a bit more. I don't there'll be any doubt as to whether or not this is the boss's bike by the time I'm done.
Probably going to do the front wheel guard next, and I need to put a sleeping roll behind the backrest..
And then, of course, there's the guns...
Still, I think the 'waz' part is done.
2008158:07
am
More motor work
Spent a little time working on the exhausts. There's going to need to be at least two more on this side of the bike, and then five on the other side. Only fitting for a boss's bike.
2008158:06
am
Bring out… the comfy chair!
Working away at the bike a little more. Added the basic seat to the bike, a little bit to the engine area upfront, and a pair of foot rests for the eventual warboss rider.
The engine area might look a little sparse right now, but the red dots on the image indicate where I plan on putting exhaust pipes leading from the bike, which will help fill up that area. I need to do some minor detailing to the area behind the foot pegs, and then I may as well go ahead and start making the pipes themselves, since I'll have to also attach them to the rear of the bike in the areas they run along.
Little steps, anyhow.
2008158:05
am
Worky bits that make things go
Okay! It's looking a tiny bit more bikish - I've emulated the design of the belt on the plastic ork warbikes to add a mechanism that looks like it conveys power to the rear wheel. It needs a fair bit more detailing, but that's not happening tonight, I think.
I have to fill in the empty area above the engine bitz, obviously, but that'll come in good time.
2008158:04
am
Vroom and doom!
I've tried to work on the bike a bit more, digging through my Trukk kit parts to try and find suitable bits to flesh out the underside of the boss's bike.
Still a work in progress. The part between the bottom of the engine and the gas tank (with the round vertical cylinder at the front) is not glued in place yet, but I think it fits the spot fairly well. I'm just trying to sort out where the foot pegs should go - they'll probably be built further out from the bike around that general area. It's important to bear in mind that the seat will get some greenstuff 'padding' eventually, which will fill the space up and help lift the boss up from the ground, so the foot pegs would probably have to be right below the gas tank.
Anyway, still a work in progress. Looking at it, I don't think I've built the front forks and wheel in such a fashion that I could add a blocky wheel guard like in my original sketch, so I may redesign the wheel guard to a degree. I think it needs one so the wheel does not look so visibly tiny.
June 9th, 2010