2008158:06
am
Bring out… the comfy chair!
Working away at the bike a little more. Added the basic seat to the bike, a little bit to the engine area upfront, and a pair of foot rests for the eventual warboss rider.
The engine area might look a little sparse right now, but the red dots on the image indicate where I plan on putting exhaust pipes leading from the bike, which will help fill up that area. I need to do some minor detailing to the area behind the foot pegs, and then I may as well go ahead and start making the pipes themselves, since I'll have to also attach them to the rear of the bike in the areas they run along.
Little steps, anyhow.
2008158:05
am
Worky bits that make things go
Okay! It's looking a tiny bit more bikish - I've emulated the design of the belt on the plastic ork warbikes to add a mechanism that looks like it conveys power to the rear wheel. It needs a fair bit more detailing, but that's not happening tonight, I think.
I have to fill in the empty area above the engine bitz, obviously, but that'll come in good time.
2008158:04
am
Vroom and doom!
I've tried to work on the bike a bit more, digging through my Trukk kit parts to try and find suitable bits to flesh out the underside of the boss's bike.
Still a work in progress. The part between the bottom of the engine and the gas tank (with the round vertical cylinder at the front) is not glued in place yet, but I think it fits the spot fairly well. I'm just trying to sort out where the foot pegs should go - they'll probably be built further out from the bike around that general area. It's important to bear in mind that the seat will get some greenstuff 'padding' eventually, which will fill the space up and help lift the boss up from the ground, so the foot pegs would probably have to be right below the gas tank.
Anyway, still a work in progress. Looking at it, I don't think I've built the front forks and wheel in such a fashion that I could add a blocky wheel guard like in my original sketch, so I may redesign the wheel guard to a degree. I think it needs one so the wheel does not look so visibly tiny.
2008158:02
am
Extra angles
I approximated a way of joining the front forks to the tank area, so I went ahead and attached the two pieces. I think I'm going to leave it at this point for tonight and pick back up on it for tomorrow. I need to widen the underneath of the bike's 'frame' and definitely fill in some of the dead space below with more worky engine-type bitz, but I'll come back and look at it fresh tomorrow after I'm done with an apocalypse game.
Considering ripping that 'intake' thing off from the bottom and working on that area fresh again. I don't like the intake I made much, and I think it's going to end up obstructing a lot of the stuff I want to add. We'll see.
2008158:01
am
Front forks
I've been working on front forks to get a general gist of size:
And a standard warbike for scale:
You can see it's slightly larger, and by the time we factor in the extra length from a wheel guard and exhausts it should be notably bigger than your standard warbike.
The big pain is figuring out how to properly attach the forks to the frame around the tank area. The stock warbikes don't give any consideration to actually turning the forks - it's just one straight piece of plastic. I'll probably end up doing the same, to be completely honest.
2008157:58
am
Sketchy start
So I don't know if I'm actually going to have time to work on this thing or even finish it in the forseeable future thanks to the amount of time school's comsuming, but I figure it doesn't hurt to throw up here.
I'm working on a rough boss biker plan. I've come to the conclusion I have to scratchbuild most of it to get satisfactory results, as trying to make a warboss bike out of a normal boy'z bike and legs is not going to be nearly impressive enough. I drew out a general plan, which I'm hoping I can keep to:
(Click to view it at it's full size)
That's my general plan, anyway. I've been trying to make it roughly to scale with the picture in the top right corner - if your monitor is at it's native resolution, that should be roughly the size of the finished project.
I started with the gas tank and general body of the thing. I'm just trying to come up with something I can build off of later. The rear wheel's an extra-widened older edition bit, and I think I'm going to end up using one of the newer warbike wheels for the front.
Anyway, this is as far as I got in about a day:
We'll see how it goes. I need to widen the area underneath the tank and seat and add some more mechanics, but I think I might move to the front and get the front wheel on there so I at least have some sort of full chassis to build on.
2008147:47
pm
Needs more dakka!
I decided I wanted to slightly parody Marneus Calgar's 'Fists of Ultramar' in my design by adding my own heavy weaponry to the already heavy power fists. I went ahead and attached a shortened Warbike Dakkagun to the exterior of his glove and fed the ammo belt into the gauntlet itself.
I'm probably going to put a matching one on the other fist... that, or a flamethrower. The asymmetry of a skorcha is somewhat appealing, but I have honestly never seen fit to give my warbosses a shoota/skorcha. Or anything over a normal slugga, really. I like my close combat monsters.
Still, since I seem to be playing off the Marneus Calgar image, guns are probably best. This is actually kind've nice, though. It means I can run him as a Dreadnought in some games if I wanted to (given his size, I think that's totally fair) and still have my other two HQs (Booma and Wurrzag) in play, while still adhering to force org.
2008135:49
pm
Dual wielding
So here's the boss with both fists and Urk has a hat now, the brim of which is still drying. I think it [his hat] looks like rubbish from the front and decent from the side, but it's about the best I can manage, so it'll have to do.
Going to permanently attach the arms and hands now, and then add cabling to the upper arms. I had a giant-sized choppa that I had made a couple months ago for him, but I don't seem to be able to find it now, which I guess is part of the downside of moving.
2008128:18
pm
A tiny helping hand
I got a start on Gargrim's diminutive gretchin companion, Urk. (Again, for those of you who haven't read my ork background fluff yet, I suggest you read it, this will make much more sense.)
I knew I went out of my way to get that Gamesday 07 Ork Boss for a reason.
These guys.
The 'boss' is going to be one of my Nobz. I was digging through my bin of grots looking for the appropriate little helper for Gargrim, and the gretchin with his arms folded stood out front and center.
So! I set about a little bit of work with my jeweller's saw. I cut the 'cloth' between his legs away so I could bend his legs up into a sitting position; this will be resculpted lying flat on the top of the boss's shoulder. I also cut away the horns on the helmet, and I cut an angled slice out of the back of the helmet. I'm going to be resculpting over the existing helmet, giving the tiny little dude a commissar hat.
He obviously needs some cleaning up, but you can get an idea of what I'm going for. I think he's perfect for the job.
2008122:03
pm
Bob and weave!
Had a little time today to make the other fist.
You can tell I also made some changes to the existing fist.
He's now rocking a spiked knuckleduster, for bringing the pain to any greater daemons or the likes he decides to brawl with. I need to sculpt the knuckles on the other hand and add a similarly matching knuckleduster, but that shouldn't take me too long. Then I'm going to work on the rest of the arms.
I've been considering putting him on a 60mm base, but I think I like the way he looks on a 40mm - he just barely fits within it's limits, which makes him look even huger by comparison. Plus, this way nobody can claim I'm trying any base-size shenanigans, since the normal warboss also goes on a 40mm base.
Here's a shot of the big boss next to the Black Reach dreadnought for comparison.
June 9th, 2010