2008158:02
am
Extra angles
I approximated a way of joining the front forks to the tank area, so I went ahead and attached the two pieces. I think I'm going to leave it at this point for tonight and pick back up on it for tomorrow. I need to widen the underneath of the bike's 'frame' and definitely fill in some of the dead space below with more worky engine-type bitz, but I'll come back and look at it fresh tomorrow after I'm done with an apocalypse game.
Considering ripping that 'intake' thing off from the bottom and working on that area fresh again. I don't like the intake I made much, and I think it's going to end up obstructing a lot of the stuff I want to add. We'll see.
2008158:01
am
Front forks
I've been working on front forks to get a general gist of size:
And a standard warbike for scale:
You can see it's slightly larger, and by the time we factor in the extra length from a wheel guard and exhausts it should be notably bigger than your standard warbike.
The big pain is figuring out how to properly attach the forks to the frame around the tank area. The stock warbikes don't give any consideration to actually turning the forks - it's just one straight piece of plastic. I'll probably end up doing the same, to be completely honest.
2008157:58
am
Sketchy start
So I don't know if I'm actually going to have time to work on this thing or even finish it in the forseeable future thanks to the amount of time school's comsuming, but I figure it doesn't hurt to throw up here.
I'm working on a rough boss biker plan. I've come to the conclusion I have to scratchbuild most of it to get satisfactory results, as trying to make a warboss bike out of a normal boy'z bike and legs is not going to be nearly impressive enough. I drew out a general plan, which I'm hoping I can keep to:
(Click to view it at it's full size)
That's my general plan, anyway. I've been trying to make it roughly to scale with the picture in the top right corner - if your monitor is at it's native resolution, that should be roughly the size of the finished project.
I started with the gas tank and general body of the thing. I'm just trying to come up with something I can build off of later. The rear wheel's an extra-widened older edition bit, and I think I'm going to end up using one of the newer warbike wheels for the front.
Anyway, this is as far as I got in about a day:
We'll see how it goes. I need to widen the area underneath the tank and seat and add some more mechanics, but I think I might move to the front and get the front wheel on there so I at least have some sort of full chassis to build on.
2008147:47
pm
Needs more dakka!
I decided I wanted to slightly parody Marneus Calgar's 'Fists of Ultramar' in my design by adding my own heavy weaponry to the already heavy power fists. I went ahead and attached a shortened Warbike Dakkagun to the exterior of his glove and fed the ammo belt into the gauntlet itself.
I'm probably going to put a matching one on the other fist... that, or a flamethrower. The asymmetry of a skorcha is somewhat appealing, but I have honestly never seen fit to give my warbosses a shoota/skorcha. Or anything over a normal slugga, really. I like my close combat monsters.
Still, since I seem to be playing off the Marneus Calgar image, guns are probably best. This is actually kind've nice, though. It means I can run him as a Dreadnought in some games if I wanted to (given his size, I think that's totally fair) and still have my other two HQs (Booma and Wurrzag) in play, while still adhering to force org.
2008135:49
pm
Dual wielding
So here's the boss with both fists and Urk has a hat now, the brim of which is still drying. I think it [his hat] looks like rubbish from the front and decent from the side, but it's about the best I can manage, so it'll have to do.
Going to permanently attach the arms and hands now, and then add cabling to the upper arms. I had a giant-sized choppa that I had made a couple months ago for him, but I don't seem to be able to find it now, which I guess is part of the downside of moving.
2008128:18
pm
A tiny helping hand
I got a start on Gargrim's diminutive gretchin companion, Urk. (Again, for those of you who haven't read my ork background fluff yet, I suggest you read it, this will make much more sense.)
I knew I went out of my way to get that Gamesday 07 Ork Boss for a reason.
These guys.
The 'boss' is going to be one of my Nobz. I was digging through my bin of grots looking for the appropriate little helper for Gargrim, and the gretchin with his arms folded stood out front and center.
So! I set about a little bit of work with my jeweller's saw. I cut the 'cloth' between his legs away so I could bend his legs up into a sitting position; this will be resculpted lying flat on the top of the boss's shoulder. I also cut away the horns on the helmet, and I cut an angled slice out of the back of the helmet. I'm going to be resculpting over the existing helmet, giving the tiny little dude a commissar hat.
He obviously needs some cleaning up, but you can get an idea of what I'm going for. I think he's perfect for the job.
2008122:03
pm
Bob and weave!
Had a little time today to make the other fist.
You can tell I also made some changes to the existing fist.
He's now rocking a spiked knuckleduster, for bringing the pain to any greater daemons or the likes he decides to brawl with. I need to sculpt the knuckles on the other hand and add a similarly matching knuckleduster, but that shouldn't take me too long. Then I'm going to work on the rest of the arms.
I've been considering putting him on a 60mm base, but I think I like the way he looks on a 40mm - he just barely fits within it's limits, which makes him look even huger by comparison. Plus, this way nobody can claim I'm trying any base-size shenanigans, since the normal warboss also goes on a 40mm base.
Here's a shot of the big boss next to the Black Reach dreadnought for comparison.
2008116:15
pm
Double jointed
Broke out the greenstuff and quickly remembered why I sent the thing to Noze in the first place. Still, I got some sort of joint covering over the knuckles.
Look decent enough? It's too small for me to really styrene the joints with any degree of reliability, so sculpting was really the only option. I think it turned out okay; should be less noticeable when painted.
The actual punching part of the knuckles is going to be covered with a styrene strip for extra armored hitting. It should be like a hinged brass knuckle sort of arrangement that can swing up when not in use (read: almost never) so the boss can use his fingers independently to do things like grab weapons. Or tanks.
The wider strip is where I'm going to feed some of the wires into that lead up into the protective covering of the forearm.
2008112:38
pm
Punch it!
So for such a small little piece, manufacturing a hand sure is labor-intensive. All the little fiddly cutting and bending and measuring has to be just right!
As you can see, I remade the hand to be a bit less sloppy work. While sloppy might have been orky, the hand I previously made couldn't close into a proper fist due to the finger lengths I gave it. This new fist has been designed entirely around having a closed knuckle sandwich, and I think it looks a fair bit better for it.
The exposed paperclip areas are going to be filled in with greenstuff at some point, and I'll try and sculpt 'ribbing' like what you see on the joints on marine armor so it looks flexible. There's obviously an unfinished space behind the hand - I'm thinking maybe running wires into the knuckles and down the back of the hand into that space. Hydraulics were my other option, but because the inside of the 'gauntlet' is curved, it's a bit too tricky to try and fit something that looks workable in that space.
I know the general preference for Warbosses is a snappy looking powerclaw, but I'm trying to avoid that approach with this guy by making two giant knockout fists for him. This dude's not about cutting or stabbing or slicing or any of that. He's summed up in a single word: Smash! This guy has boxing matches with blood angel dreadnoughts.
That said, seeing as how Terminator Power Fists and Ork Power Klawz are roughly equivalent, and based on the size and obvious strength of this guy, I don't think anyone is going to be telling me, "Uh, sorry, you didn't model that S10 klaw for WYSIWYG."
Extra details will be added as I go. I'm going to be sticking an exhaust pipe or two somewhere on the exterior of the gauntlet, as well as a vent towards the back. There will be some cabling running up and into the musculature of the biceps area in the upper arm to help 'control' the fist a little better. I'm contemplating trying to add 'flame' glyphs at the knuckle end of the outside of the gauntlet, or whether or not I want to do something like that with paint. I should mention that while I am still unsure as to the particulars of the outsides of his bionic arms, I do have the general gist of their function in mind. The way I see it, Gargrim (the boss) is obviously way too impressive to armor up, and from his own point of view he's too big to care. What he will do from time to time is use his bionic arms as a sort of shield for his torso; as he charges forward into the path of a tank or gunline or what have you, he brings both arms up infront of him to shield his body from enemy fire. With that in mind, I expect the exterior would be reasonably dinged up with bullet holes, scorch marks, and maybe a tank shell hole or two.
Also, because I think it's fun, here's my big boss next to the Black Reach boss (who, I should mention, is just a hair bigger than the old metal boss).
20081110:56
am
Off their rockers
Now, I'm not usually one to jump ontop of posting Warhammer-related news, since I think other sites like Bell of Lost Souls and Warseer do (and will always do) a much better job of providing bleeding edge updates about the hobby.
Still, I feel compelled to throw a little discussion up here about something I dug up from Warseer regarding Forgeworld's sneak peeks at future releases. There's a couple new models that actually aren't Imperial Guard tanks coming down the line; specifically an Ultramarines-specific Venerable Dreadnought, a Chaos Terminator character, and a three-pack of Ork Nob Bikers. It's the bikers in particular I'd like to discuss for now, seeing as my primary interest in the hobby is everyone's favorite greenskins.
Now, I want to preface this by first saying that I am very happy that Forgeworld is actually starting to make new Ork items. The ridiculous amount of stuff coming out for Guard this past year has been fun to watch, but certainly in some ways dissapointing for those of us without any pinkskins in their army cases.
That said, I need to voice my complaints at the absurdity of Forgeworld pricing. I can understand they charge a premium for some of their items based on the detail they produce, but in the case of these ork nobz it is just unreasonable. The preliminary pricing stated at Warseer is 52 BRITISH POUNDS - 90 US DOLLARS - FOR THREE BIKERS. This breaks down to just about thirty dollars per nob biker. Let's compare that to the plastic boxed set GW produces, which retails for 35 dollars, and contains enough to make three ork bikers, one of whom can be made into a Nob. This means that, in retail terms, for five dollars more you can get two extra ork bikers.
Let's further suppose that you purchase the bikers from thewarstore, or any other online distributor who sells GW stock for 20% off. That's 28 dollars - plus three dollars shipping or so, and you still end up with a nearly equivalent cost to what Forgeworld is wanting to charge for these bikers. (And that's not even considering the cost of shipping Forgeworld would level at you if you wanted to buy their 90 dollar bikers!)
I think this is an exercise in insanity. They're wonderful models, don't get me wrong, but there is no universe in which I would ever consider purchasing these models over buying the normal plastic boxed set. Not to mention the incredible amounts of negativity I have been reading over Forgeworld's quality control as of late - botched and warped casts, awful moldlines, models impossible to clean up.
I'm very dissapointed. We'll see if this price pans out to be the actual value of the final product.
June 9th, 2010