20081211:51
am
More wheels, more guns
Made one yesterday and one today in my free time, which makes eight and nine
That second bike actually has a third barrel slung underneath the two middle ones, set slightly back so as not to interfere with the wheel. I copped out and used another of the biker front tire guards on him, which means there are two bikes that both have 'em, but I figure in two dozen-strong mobs you can space them out far enough that they'll still look unique anyway.
I'm going to dig for a burst cannon for number 10. I'm looking forward to the Nob at #12 a fair bit - I am picturing a grot in a sidecar with some heavy armaments.
2008116:36
am
The tiniets of steps
Banged out a seventh. I've been super busy with my new apartment recently, as well as a few other projects, which is why I've only managed to get one done today.
Only two pics for now - the lighting in my apartment is terrible and I am working on figuring out how to adapt to it, but you get the general idea. I had a pair of loose big shootas from an ork dreadnought that I got off of ebay that looked like they would fit the part, so with a little bit of hacking and styrene work I got it all to fit together. The two ammo feeds are hanging off the rear of the bike.
2008109:36
am
The first half dozen
So after a bit of playtesting, I've come to realize that I do really like bikers. I was sort've miffed that they could no longer screen other units in 40k 4th ed after the new ork codex came out, since that 4+ cover save was really something, but now that we have that back in 5th ed, I'm willing to give these boyz a go. When paired up with what I hope will eventually be 30 lootas, I expect the ridiculous amounts of ork shooting I will have flying around the table during my games will be more than rewarding.
This will probably be a pretty slow project, since I've got a lot going on right now and little time to bash these together, but I figured I'd throw what I've done up here so far as I brainstorm ideas.
As of right now, I have the parts to make 21 of the newer bikes, though I expect I'll need at least two more boxes - one for making a Wazdakka bike, and one for the extra 3 bikers I'll need for an even two dozen. Below is the start of the first six I've put together so far.
I will admit that they're not that technically impressive, but I'm starting to get the hang of them. My ideal goal is to have no two bikes quite the same, but I may find that a bit difficult as I get further on in. The first four I put together were pretty much stock bikes as I swapped bits and pieces around from the kits so I had unique front plates (by the handlebars) for all of them.
These are all pretty straightforward. The only things I've been changing are the weapons the riders have, but I'm not sure why - something in the back of my head says I might want to save some of the warbiker parts to make squads of 'trukk boyz' later, since I have like six or seven trukk kits lying around in my apartment now that need to be built.
The riders on all of the bikes are pinned together, since I am obsessive about my miniatures being solidly constructed. They are removable to facilitate painting easier, and when it's all painted up I'll just glue them down onto their seats (there is a pin sticking out of each seat on the bike for them to pin to)
These two I started getting a bit more adventurous:
The one with the gun between the handlebars is something I have been considering continuing. I have a bunch of those guns - spares from warmachines mercenary warjacks - that fit comfortably in that space with a bit of hacking down. Obviously, just that front gun is not enough, so I strapped an autocannon onto his bike.
The one to the right is something of a play on the older ork bikes - I used the guns and front plate from one of GW's old plastic bike kits to somewhat reproduce the older edition outline.
I expect about half the bikes in my squads won't have guards over their front tires, since I like the 'chopper' ish appearance they have without all that weight on the front.
And a group shot:
I'm starting to struggle to come up with interesting weapons combinations for these bikes. I have a couple heavy bolters I'm going to use for the next few, but a majority of my heavy weapons collection does not work for this - weapons from devastators like plasma or lascannons don't make any sense on a bike (unless it's Wazdakka) since they're essentially firing big shootas. I would really like to save a couple of the guns from these bikes for use in other conversions down the road, though, so I expect I'll end up scratch building a few weapons.
Anyway, that's all so far.
20082610:32
am
Brand new bunker-chassis
Continuing onwards! I was having a fair bit of difficulty deciding what to do with this build until Kr00zA over at The-Waaagh.com's forums provided me with this suggestion in the form of an image:
I liked the 'rolling, armored bunker' appearance it gave off, and I sure as hell had no ideas, so I started building the general form of the tank's new body.
It's going okay, I guess. I'm basically just following the drawing right now. I haven't built or closed off the sponsons largely because I am considering how to go about arming them - I know I'm probably just going to load them with Big Shootas, because pretty much every variant I could want this tank to be has some sort of guns somewhere on it, but the actual design of how I'm going to mount the weapons is something I have to think about some more. I could try copying the existing baneblade sponson design, or I could make a slit in the wall sort've like a bunker with barrels sticking out, I suppose. Not sure what the best plan of action is there.
I actually have a plan for the lowered area on the top of the tank's right side (where my styrene walls take a half-inch 'step' down) - I want to put a grot bomb launching ramp thereabouts, and at the end of it, below the rails and towards the front, I figure I can fit a turret with a kannon on it.
We'll see what ideas strike while I build.
2008247:50
am
Construction, Part II
Eh, so, I figured rather than just sit here and twiddle my thumbs thinking about what I might want to do with it, I'd actually make some progress if I impulsively just started banging stuff together which might keep me working on one thing at a time. A beer or two later and some thick styrene, and I've decided to locate the main gun off to one side of the front, since the asymmetry seems a bit more orky.
I really want to build vertically as I move back, so I can give it that 'rolling, armored bunker' look that Forgeworld Battlewagons have. I'm trying to figure out where the weapons might eventually get placed, as well, but it may be the sort of thing that works itself out as I build some more. I feel like a fool, though, since I gave the sponsons away to a buddy of mine thinking I would never need them, and now I find myself wanting to add them all over again. I suppose I'll have to build some fresh ones if I want any on there!
2008245:37
am
Under Orky Construction
So dudes, give me a hand here.
I've been feeling bad because my Baneblade has been staring at me from it's pile and I haven't been working on it.
I broke out all the old tools and bits and stuff and I have been working on it a little bit. I carved the front end up and built a new, flatter front surface for me to mount whatever I decide to build on there. I also covered the track details in sheet styrene, so I can add orky tread to them later... and I dug up PVC pipe that looks like it'd make a suitably orky main ordnance kannon.
I'm honestly not sure where I'm going with this right now, aside from the fact that I do want to have one big ordnance kannon right up front and center.
2008205:16
pm
Part 3: Resin and Conclusion
Tragically, it seems Google Video does not yet have it's issues sorted out. I spent all of yesterday trying to get part 3 of my tutorial onto that site, but was not in any way successful. With that said, part 3 is now hosted via Viddler so I can put up our exciting (surely!) conclusion.
This concludes our pressure casting tutorial. All told, it's nearly an hour long! Thanks go to Kim for helping me film a lot of this and putting up with my hobby. If any of you find this tutorial useful, I would love to know.
20081911:09
am
Da Weirdest ‘uv da Weird
"... OI! IZ YOU EVEN LISTENIN' TA ME, YA RUNTY GIT!? I'Z TALKIN TO YA!", the gibbering ork skull bellowed at the warphead.
Wurrzag da Weird growled and pulled his staff from the ground where it was staked, turning the disembodied ork head atop it to face him. "I'll listen to 'ya once youz has somefing' worth listnin' to, Naff!"
The skull snarled back at him, eye sockets and mouth flaring with bright green energy. "'Ow many timez 'ave I told ya not ta call me dat!?" the skull demanded in it's usual indignant tone.
Wurrzag simply shook his head at the bones, rolling his eyes behind his wooden mask. "Fine 'den, wot was yer name 'spozed to be, eh?", asked Wurrzag. The glow in the ork skull's eyes narrowed as it considered the question, before begrudgingly admitting, "I... can't 'memba."
Wurrzag let out a hearty laugh at the skull's expense. "You can neva' rememba, ya mangy git! Yer name iz Naff, cuz dat'z what I'z callin ya!"
The skull ceased talking, probably deep in thought as it tried to remember it's original name, and Wurrzag bathed in the silence. It was rare he could enjoy such a moment - ever since the day he discovered he could communicate with the dead by speaking to their skulls, his days had been filled with the ceaseless ranting and raving of orks who had been killed in one manner or another. Occasionally, his abilities were a boon - he could sometimes pry useful information from the corpses, such as what it was killed by, how many, and where. More often than not, though, a dead ork had very little of any use to say; the vast majority involved belligerent threats and indignant requests for a rematch with whatever killed it. Wurrzag could occasionally even speak to the skulls of other races, though this ability was intermittent and generally unhelpful, as he did not for example understand the flowing language of the eldar very well and many of the 'umies he was able to speak with were not interested in talking to a "Zee-noze" and went on and on about the human warboss, the "Empy-roar". Sometimes they would be screaming and hollering about something called a "warp" or horrible beasties, but Wurrzag had little interest in such things. He could sometimes tune the power out, but as the main warphead of Warboss Gargrim's army, he was constantly surrounded by throngs of orks that augmented his sensitivity to such things. Of course, Wurrzag was not one to complain, because it also meant he could blow things up with his lightnin' bolts as well as the biggest zzap gun.
Over the years, Wurrzag had encountered many a dead ork, from mighty warbosses to the smallest boy. Still, none were quite as interesting as the disembodied skull of Naff. When Wurrzag had discovered this ork's skull, it was perched on a ledge above a battle shooting lightning bolts from it's eyes down into the fight, completely oblivious to the fact that it had been slain and picked clean. Wurrzag had reasoned that Naff had formerly been a weirdboy himself, as it explained why the skull had suddenly come to life in his presence. The two orks, live and dead, amplified one another's abilities in close proximity, though Wurrzag's were reasonably superior due to the fact that he was still among the living. After Wurrzag discovered Naff's skull, he had installed it at the top of his weirdboy staff, nestled between trident-like lightning bolt glyphs banged out from copper on either side to help channel the additional Waaagh! energy. Wurrzag often conversed with Naff, though truthfully Naff was not very good company - he had little to no recollection of his life before being killed, such as his name, and more often than not forgot he was even dead.
Wurrzag stretched a bit, the chains shackled around his wrists and back clinking as he moved. He staked his staff back into the ground nearby without much argument from Naff. His minders shuffled warily, their tiny gretchin forms shrouded in robes, constantly watching Wurrzag. They were as much his prey as his keepers - the warphead had no doubt that if he so chose, he could wipe them all out before they had any clue as to what was happening. At the same time, though, they did tend to prove useful, helping to anchor him to the ground; in the middle of the battle, the surging Waaagh! energy had a tendency to pick Wurrzag up off the ground and fly him through the air. The warphead was not entirely sure as to the names of his grot minders, and took no effort to learn, as more often than not they got zzap-fried or flattened in battle anyway. Still, it was considered a privledge among the smaller greenskins to be chosen as one of the warphead's minderz.
Wurrzag spotted Big Boss Gargrim lumbering up the incline to the top of the cliff where the warpboy was standing, the ground rumbling beneath the giant warboss as he approached. The warboss' personal grot attendant, Urk, scampered at his heels, miraculously avoiding getting stepped on as it followed the enormous greenskin. Though Wurrzag was big, even compared to a normal Nob, he found himself dwarfed by the giant form of the Warboss as Gargrim reached the top.
"Yer, boss?", inquired Wurrzag expectantly, looking at the hulking form of the bigger ork.
"You'z did good in dat last scrap we 'ad against da panzee eldars, Weird", the warboss rumbled approvingly at the warphead. "Da boyz specially liked watchin' you blast down dat flyin' 'fing, and Booma'z already 'ard at work tryin' ta tear da gunz offa it 'fer woteva 'e'z workin' on now. I'z got a reward 'fer ya."
The warboss held out one massive, machine-powered fist and opened his hand, dropping the dismembered head and upper torso of a farseer onto the ground before the warphead. "Dis' one 'ad plenty ta say while it was kickin' about, so maybe you'z can get somefing' useful from 'em", the Warboss suggested. Gargrim turned and began walking down the hill and away from the warphead, yelling over his shoulder, "If'n you find out anyfing good, let me know, eh?"
Wurrzag did not answer, instead kneeling down close to the remains of the farseer. His eyes flared a bright green behind his rough-carved wooden mask, and his minders shuffled nervously. The gems on the farseer's helmet began to glow and pulse a deep violet in return, the visor's eyes lit up in an unnatural way. "Right. Wot's you, 'den?", inquired Wurrzag curiously.
The farseer suddenly shuddered to motion, writhing about for a moment before going still. The labored voice of an eldar began to pour into the air, from everywhere and nowhere at once. "What... sorcery is this!?" cried the voice, as though in pain. Wurrzag had difficulties understanding the flowing eldar language, but communicating with the dead gave him some degree of understanding all the same, as the sound was accompanied with feelings and images. Before Wurrzag could say anything in kind, the voice began to scream, and Wurrzag saw flashes of alien visions in his head - twisted, gibbering, monstrous looking beasts that could only have been from the depths of some horrible place where even the toothiest squigs would not go.
Suddenly, the gems on the helmet all shattered at once, and with one last heave the eldar went still.
"Er... woops", muttered Wurrzag, frowning behind his mask. "Dat alwayz seems to 'appen wif' dem panzee eldar. Ah well."
Wurrzag gave the remains one last look over for any good trinkets or shiny bits to add to his collection, and then sent the body rolling down the hill with a swift kick. He turned around and walked back up to where he had planted Naff in the ground.
"Wot wuz all 'dat about, Weird?", asked Naff. Though it was impossible for an ork skull to look curious, Naff's expression was probably fairly close. "Me 'ead aches now, an' I didn't even get ta see wot you wuz doin!"
Wurrzag let out a chuckle, uprooting Naff from the ground. "Nuffin' good, ya runt. Let'z go see if we can't blow somefing up, eh?"
The two orks turned and began the walk down the hill.
2008127:33
am
Zzap! Frazzle! Waaaagh!
I've spent a good long while fiddling with Wurrzag, even to the point where I was trying to paint the cracks in the base with a syringe. (It's impossible!) However, I'm reasonably satisfied with the effect, so I thought I'd share some pictures. It's the sort of thing that looks okay in person, but I think comes out better through photography.
The next few shots were taking with a longer exposure setting, so they're a bit darker, but they show the colors a bit better as well.
And my favorite:
He's been submitted to CoolMiniOrNot.com, and there's some slightly different pictures of his finalized paintjob there, so I encourage you guys to go have a look and vote.
2008118:52
am
Making ropes
Much like the power cable video, this tutorial utilizes floral wire in a slightly different manner, wrapping it with a power tool to create tightly coiled ropes that fit perfectly on a miniature model. It sure beats twisting them together by hand, as the results tend to be much more uniform, and it saves a lot of time.
June 9th, 2010