The Warforge Miniature Modelling and Conversion


Jul
2008
41:20
am

Lit up with Waaagh!

Thinking to myself that his base was a bit too tall, I grabbed my dremel and a cutting wheel and took a stab at carving it down to be slightly less thick. In doing so, however, I realized that I had made a bit of a mistake! I have coin-cell batteries which are basically the same dimensions as a quarter, and battery holders that fit them that I intended on concealing on the underside of the base. Unfortunately, I had cut too much of the base's height down to adequately fit the entire battery holder.

After a bit of swearing and contemplation, I hacked the battery cell holder itself apart and took the metal contacts out, resolving to build the battery enclosure into the underside of the base.

An hour later, I have this ugly little gem to show for my efforts:

warphead31

Like all of my electronics work, it's pretty terrifyingly ugly, but damn if it doesn't still work. :) The gray stuff is a two-part epoxy called 'mighty putty', which can be obtained here. I would seriously suggest that anyone who does converting on a large scale grab some of that stuff. It mixes up easily, dries in under five minutes, and creates rock-hard holds. I used some of it on my old Stompa project as a structural support, and I have no doubt in it's strength. In this particular instance, I used it to hold the contacts stable on the underside of the base and to stick some of the extra wire down. :) There's a tiny switch stuck to the underside that you'll be able to see, as well, anchored by the putty. I put the switch on the underside for one simple reason: back when I did my old Guntrukk project, in the days of yore, I implemented the switch that turned the lights on and off on the exterior of the model, hidden inside a 'rocket'. The problem this led to was that every time I tried to transport it, the switch would get toggled, and subsequently run the batteries and LEDs down to nothing. What this suggested to me was that any time you work with electronics on a model, you want the switch to be recessed or tucked away somewhere that it can't accidentally be switched, hence its placement underneath the base.

When all the wiring is said and done... it lives!

The staff is noticeably dimmer than the eye LEDs largely because it's a different type of LED - the one lighting the eyes is a Surface Mount LED, which is a tiny square that projects the light in a decent arc, whereas the one that I was able to fit into the staff was your standard rounded-top LED, which projects light forward in a cone. The cone of light in the staff, however, is pointing upwards, meaning the light coming out of the eyes and mouth is mostly reflected off of other surfaces inside that skull first.

Despite that, it's only a tiny detail, and I think it looks fine. Certainly too late to change it now. :P

Anyway, the model's roughly 85-90% done, and needs a couple extra tweaks and additions. I'm very happy with how he looks currently, though - I got over the fact that the staff wiring was fairly obvious going down the chain by convincing myself that I'll make it look like rope come paint-time.

Jul
2008
33:29
am

What’s weirder than two bases?

Wurrzag's another project of mine that fell on the backburner and stayed there for a little while, but it's been more than long enough to finish him off, so I'm getting off my lazy butt and doing it!

First order of business was to scrap the old base. Despite being relatively close to what I had originally pictured for the warphead's base, it was a bit too messy and not defined enough to suit my needs. It also left hardly any room on the underside for the requisite electronics I had to install, like a battery or switch. I went rummaging and came up with this old lid instead which is plenty roomy on the underside and had a nice flat surface for me to work on. Then, I grabbed some of my thicker styrene, cut a circle out with a jeweller's saw, and used the same saw to carve the disc into 'fragments' which I then roughed up with a knife and glued at angles pointing up towards the middle, to create a 'the earth is upheaving' look. A bit of putty underneath the pieces and around the edges, and viola, we have a new, much improved base.

The next step was to get Wurrzag onto the base. I managed to hide one set of the wires - the ones for his eyes - by coiling them around the rope hanging from his back and down into the base. The other wires that lead to the LED in the staff were twisted to look like rope and looped around the chain of one of the fanatics holding Wurrzag to the ground. The main supporting wire that holds most of his weight (the metal one) was subsequently disguised with the addition of a 'wrecking ball' weight at the end touching the base.

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The only thing I am having a problem with right now is that visually, the front seems kind've open and empty. I'm considering maybe getting thin flying bases or some other relatively invisible support, crumbling some cork, and suspending rocks 'floating' in the air maybe an inch to half an inch off the ground on the base, to make it look like there's a whole lot of power going on.

Another thought I've been entertaining is to have that non-staff hand clutching something like a fetish. I have a squig foot I've been saving for a while from when I removed its legs and replaced them with tires... He could have a lucky squig's foot charm in the other hand, maybe.

More to come!

Jun
2008
2912:48
pm

Grot assistant, now in color!

Some more pictures here. Grot's been painted, and Booma's been touched up a bit (see: lens color and the 'crosshairs'). The only thing I am still working on a bit is making those hammer glyphs a bit more defined. :)

What do you guys think? The grot needs a catchy name. I liked 'Fixit', but that's the same as the grot that rides along with the Ork character Wazzdakka.

Jun
2008
2811:01
am

Painting progress – nearly done

Been painting in leaps and bounds today, and I think Booma's 99% done, barring a couple touch-ups. I've glued him back togther (since I was painting him in pieces) and promptly got snap-happy with the camera because I like how he came out.

Here's a bunch of photos.

Since these photos were taken, I've worked on tuning him up a bit more, particularly the goggle lens and some of the straps. I'll have more pictures of him later, but for now, I'm going to move on to the grot. :)

Jun
2008
278:07
am

Brushing it on

After what has been an exciting few days, I'm back and paintin'. I worked a bit on cleaning my Big Mek up before priming this morning, primarily greenstuffing closed any gaps or seams on the model and giving the banner waver a bionic eye.

As far as priming goes, I've been experimenting a little bit recently with white instead of black. The reason for this is that I've just started to get the hang of washes, now that the new Citadel ones are out, and I've discovered that layering on thin washes of darker colors over white primer does a really nice job with ork skin. Additionally, I've decided to skip trying any NMM shenanigans with this model - as much as I would love to have him up to presentation standards like that, Booma's primarily a model for me to play with, and my previous attempts at NMM have been below average. However, metallics look a bit poor over white primer, meaning I needed a black undercoat for the detail parts.

I set out this morning with a can of black and white primer and had at the model. I've left the parts mostly separate on the model, so I can pull them off, prime them, and paint them with ease. What I basically did this morning was spray items like the backpack and grot's robotic arm down with black primer, while doing the rest up in white. After priming white, I grabbed a brush, thinned out some black paint, and started blacking in the darker parts of the model so I would have a suitable undercoat...

booma_model38

Since priming, I've devoted most of my efforts to his head and face just to try and get the skintones approximately right. This is basically just thinned down Vallejo Dark Green, applied in three coats, followed by a little wash of the Citadel Thraka Green. I'm pretty happy with the way his skin looks.

The one big lens is giving me a bit of trouble because I am trying to get a smooth gradient from dark blue to light and it's a bit... evasive. It's not as exaggerated as I pictured when I was throwing the colors onto it - I need it to be a bit more contrasty. I'll probably try it again. Other than that, I like how he looks, so I'm going to get a start on painting the rest of him tomorrow :)

Jun
2008
217:45
am

Bosspole and backpack

So I've recently had the chance to come back to this mini, and I wanted to finish him off and get to painting. I scratched my head for a little while as to what to do with his backpack before I decided it needed to look more complicated, so I grabbed a pair of three-coil bits off a warmachines mini and slapped them on there to help bulk it out a little bit. I've also been working on getting him a nice base to pose on - it's got a gear and a cable sticking out a bit, which I think is plenty. I'm keeping him on a 25mm base so that I can eventually make a SAG on a separate 60mm one and have him mountable onto it.

There's a bit of a gap in the area between the top of the shoulders and the backpack, and I've been thinking about what to do with that area. Since I normally stick Booma in with a pile of lootas, who have terrible leadership, a bosspole would be an appropriate upgrade to help keep them from scattering off the field. A character like Booma needs a nicer bosspole than the stock one the Big Meks come with, so I spent a bit of time doodling out various glyph ideas. :)

glyphideas

I liked the one in the bottom right the most, so I went ahead and tried making it. It turned out a bit big, but I suppose that's okay.

After visualizing the bosspole on Booma, however, I wasn't too keen on it. A number of folks I showed it to suggested I use an ancillary model to represent the bosspole instead. Since I like Booma's overall silhouette too much to go ruining it with a banner sticking out of 'em, I quicly banged together a grot helper who has been mildly cyborked to carry it. I'm going to go ahead and sculpt a bionic eye on him later - that, or goggles.

At this point it's just a matter of finishing touches on Booma and getting the grot done. Booma's backpack needs a couple more worky bits like dials and gauges, and the grot needs to be properly based. :) I will unfortunately have to get to finishing him in a few days' time, as I am going abroad for the next five. I'm looking forward to getting back and painting them both up, which is entirely uncharacteristic of me, but I suppose I should take advantage while it lasts.

Jun
2008
206:39
pm

Golden Demon and some other things

So one of the people I talk to on AIM was nice enough to let me know that Games Workshop now has Golden Demon Baltimore 2008 coverage up on their site. The ironic thing is that I was looking for this yesterday afternoon, but their newly-designed labyrinth of a site means that there's a decent chance you won't find the thing you're looking for, even if it's sitting right under your nose. I bring up their coverage for two reasons. The first is in vanity - my gargant is up there as a Honorable Mention, which has me giggling like a schoolgirl because I have invaded GW's webspace. The second reason is just that I was impressed by something - and no, it wasn't the Slayer-winning inquisitor, which I thought was a blindingly busy model. I was impressed by this - the gold winner of the Open Competition.

Why, you may ask? That miniature is the one you received at the registration desk at Gamesday this year. Meaning, the fellow must have gotten there, gotten the mini, presumably primed it, sat down at one of the painting events, painted the damn thing before daemon registration ended, and then submitted it and won the gold. That is a staggering result for what could have been no more than three hours of work. Of course, this is decidedly less impressive if he somehow managed to get his hands on the miniature earlier, but to my knowledge they weren't mailing them out with the tickets. Truthfully, too, I don't think it had any right winning the gold over the other two entries on the same page, unless the judges were also absolutely floored by the speed at which it was painted also.

Edit: I've been told that the guy who submitted the Salamander I was talk about above was a store manager, meaning that he probably had about two months or so to work on it in advance... meaning, it's not quite as impressive as I had imagined. Still, I think this makes an argument for a new category for Gamesday - speedpainting! :P They had tables for speedpainting events, but it'd be hilarious to see how Demon winners could do given only a handful of hours.

Moving on, I just want to mention that if you haven't spotted them, final photos of the Gargant are now up under it's project listing. The Pressure Casting Tutorial has also been completed as of this morning, and the third video is up for what I hope will be your viewing pleasure. I'm looking forward to making more tutorials for the site as I can, but I don't know what you all want to see from me! If you have something in particular you would like a tutorial on, throw it in a comment and I'll give it consideration.

Also, an unrelated point I want to bring up: Thanks are due to Mad Jazz of the Penny-Arcade.com forums for my wonderful Secret Santa gift, a boxed Space Marine Predator. It really is a brilliant present - it fits both armies I play nicely, and is loaded to the gills with bits!

More to come as I have time.

Jun
2008
208:43
am

Final touches

Spent a little more time cleaning the model up, and I gave him a proper base. I think he's about done, or at least as done as I'm going to paint him.

I did the best I could to fix the robes a bit. They're not perfect, but the new washes help a great deal in evening things out.

Jun
2008
1812:00
pm

Colorful character

It probably has to do with the fact that I went to Golden Demon and saw all the magnificently painted miniatures, but I've been feeling the urge to pick up a brush lately and paint some stuff, and this guy was the first thing I spotted on my desk. I figured I'd give it a go, though I didn't have very high hopes for the model as I am not very practiced in painting anything but an ork.

He's still a work in progress, as you may be able to guess by the messy base and unfinished rock. That said, I'm pretty happy with how he's looking so far - aside from the fact that I haven't painted in eyes, he's got one of the best faces I've managed to paint on a human mini before. That may not say a lot, but I am still pleased. I tried using some ink washes on the cape - it came out a bit dirtier looking than I was shooting for, but it's passable. I was even feeling a little adventurous, so I gave NMM a try on the details that I wanted to be gold. Obviously, it's not quite right - I don't think I have the colors down properly to pull NMM off, and the shine on the bits I tried it on looks a little weird.

All told, there's some more work to be done to him, but for a gaming standard, I think he's up to par.

Jun
2008
165:58
pm

Gamesday Baltimore 2008, Part II

I've been digging through all of the additional Gamesday photos I took and I thought I might throw a couple more up just for the sake of completeness, since I went to the trouble of picturing some of them.

First, a couple of the other Gamesday entries that caught my eye and were subsequently photographed. I am not sure how these placed, don't ask! I was too busy trying to get my own entry boxed up and packed away at the end of the day, since it's a bit of a process. In no particular order:

It's a bit amazing how scratched up and dented the cases they put the GD entries is. Someone needs to buckle down and make some new ones, because it is hard as hell to shoot a camera through some of 'em. I got a peek at the photo setup they were using for the entries, and all I can say is that I'm mighty jealous - the dude even had a pair of lights attached to either side of the camera lens for when he actually shot the models. I have no idea how he keeps from washing out all of the models.

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I snapped a couple random pics off of the boards as we were playing that I thought were neat, or ideas that I might consider making into a board of my own. Here's a couple of the ones that came out:

The costume contest was a bit of fun, though incredibly unfair. Everyone was milling around waiting to see who would come out of the woodworks until a kid dressed as an eldar titan crashed the party, at which point he effortlessly won the contest. I imagine the girl standing next to him felt a bit cheated by the whole ordeal, having spent most of the day being oggled by the Gamesday crowd for nothing. Still, that kid was awesome and I'm glad he won. I'm seriously considering giving the commissar outfit a go next time.

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There was also a pretty good eldar ranger going around the place, too, who I missed in that picture:

gamesday58

Here's a couple more of the things they had in display cases around the convention.

I think that's about the extent of my worthwhile photography at the event. Enjoy!