The Warforge Miniature Modelling and Conversion


Jun
2008
169:17
am

Photo finish

So, it's about time for pictures of the final product make their way up onto here.

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It's taken me far too long to get it to this point, but at least it's reasonably finished. I entered into Gamesday Baltimore 2008's Golden Demon and made it to the finals, but didn't manage to place - there was some excellently painted competition, and the GD is after all a painting contest. I'm waiting for the day when GW opens up a conversion category! Anyway, I've been keeping photos of the finished product hidden until after its Gamesday debut, so now is as good a time as any to post them up.

The general theme for the model, as it always has been, is a 'giant walking scrapheap', cobbled together from bits and pieces of what was lying around over time into this bolted-together, rampaging thing. To that end, most of it is rusted, dinged, dirty, and grimy, with the occasional plate 'lifted' from another source such as a downed imperial vehicle. Much of this is simply done with washes, though as I've mentioned in previous posts about the model I also used chalky pastels to help really get some weathering on it.

Let's get to some pictures.

The back of the model's got a pretty reasonable amount of detail going on, so it was one of the more complicated areas to deal with while painting. A lot of work went into this area.

Next up is the base, which is now attached to the model through the grounding foot with the help of two screws and a pair of nails leading up the leg into the frame of the body. I quickly discovered these were necessary after I attached it to the base the first time and the whole model snapped off at the ankle - it's a lot of weight for one small area to be supporting, so I took advantage of the fact that the model was broken and added excessive amounts of internal bracing to the leg. I could probably club someone with it now and it wouldn't break, though I don't have any plans to put that theory to the test. The guardsman came out okay - I am terrible at painting human skin simply because I've never done it before. The guardsman's uniform is based on the scheme a friend of mine uses, since he was nice enough to provide me with the model that is being stepped on.

In hindsight, I probably should have painted the base a grey/concrete color so that it didn't blend so much with the rusty browns of the gargant itself. In my defense, I didn't exactly know what color the gargant was going to be while working on it. :P

This is a pair of detail shots that show the grot pilots, as well as the torso area. A lot of people I talked to at Gamesday didn't even realize these little dudes were in there!

The eyes do still work just fine, but these photos were taken outside, so they're not as bright as they might be on, say, a gaming table.

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So there you have it. The diorama base is not yet done being painted, but I don't know when I'll get around to that - it's apparently too big to be allowed in Gamesday's Open Category, as it's longer than 18", so I've not got too much motivation to work on it right now.

It's a nice feeling, having this painted. I should try it more often.

Jun
2008
1510:18
am

Gamesday Baltimore 2008

So I have just returned from my brief stint in Baltimore, and I have to say that Gamesday was pretty spectacular.

It's been a while since I've been around that much noise. I figured out pretty quickly that it might have been a good idea to buy tickets in advance after seeing the line at the box office, but it wasn't particularly bad after that - they sorted us into thrashing, drooling mobs by assigning 'clans' at the registration desk to keep us busy before they opened the doors. I had the good (?) fortune of being placed with the Deathskullz, which I suppose is appropriate enough.

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My first order of business was to throw my gargant into the ring in the 40k vehicle category for the Golden Demons, though truth be told I wasn't expecting much, since it's a painting competition and my entry's strength was primarily in the conversion. I walked into the event thinking that if I made first cuts I'd be happy.

I did have the good fortune of making it into the finals with my model, though I didn't get any farther than that. I certainly have a better idea of what I'm up against next time! The dang eyes were a big hassle, as they were not designed to remain lit for the entire duration of the day, but the Golden Demon judges were champs about my request to turn them on for judging and photographs.

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As far as the gargant itself goes, I'm happy to consider it finished at this point, barring the occasional touch-up; proper pictures will be taken and posted up on it's project entry by tomorrow.

By 3:00, the winners had mostly been decided, and I got a chance to get a look at what took the awards in my category. An NMM'ed-out Blood Angels Dreadnought took home the gold, a Death Korps-ish vehicle of some imperial design took the Silver, and some sort of Eldar jetbike took bronze. This just goes to show how much I know about non-ork races, I suppose. :D I only took photos of the winners in my category to give some comparison.

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They were all exceptionally well done, though there were some other dynamite entries that I thought got overlooked, particularly a chaos land raider. This event was the first time I've ever been able to see NMM in person. In person, the effect looks fairly underwhelming, to be honest, as I imagine it has much to do with the angle at which it is viewed and the lighting conditions. However, peeking back over some of these macro photos I took of the winning blood angel dreadnought, I can easily understand it's appeal, as it pops.

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I spent a lot of the event wandering around looking at everything going on. Apparently, there was some kind of product development conference they had at the beginning that I missed that all of these new sprue pictures are popping out of. Despite that, I still got to take a peek at a couple new items they had out and about. I've no doubt anyone who reads a site like this has already seen the models they had there somewhere else, but since I did photograph them I thought I'd throw some of the pictures up, particularly of the orky models they had on display such as ammo runts, the new warboss model, and a souped-up engine kit that I think might be a forgeworld part:

A giant display of an imperial army that easily had to be 10-15k+ points caught my eye right at the onset. The scheme was a bit drab, but when you're looking at a table full of it, there is no arguing - it's totally awesome.

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There was also a 'Big Game' that was being run in one whole corner of the convention. I didn't hang around that area too long during the day, but it seemed to be a bunch of Imperial Baneblades versus a number of looted Orky Baneblades. I snapped some photos of the orky baneblades for later inspiration on my own - a large number of them were spectacularly done. I assume they were made by Games Workshop staff, as everyone I asked about them claimed they didn't know where the models had come from.

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There were also some ridiculous, ridiculous templates made from other apocalypse templates that just had to be photographed. These were for orbital bombardments that were rewarded to the team (ork or imperial) that could bellow the loudest. When I was there, the orks took it by a mile, and I have to say, my head nearly exploded when they were all bellowing 'WAAAGH!'. I have a newfound sympathy for weirdboyz and their 'Eadbang rolls.

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There was also a new Mars Pattern Reaver Titan on display from Forgeworld, painted up and looking fairly impressive. Truthfully, I thought it was going to be a little bit bigger than the model actually turned out, but it's still very nice. However, ringing in at 1,100 USD, I don't think I'll be picking one up any time soon.

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Kim came along with me to Gamesday, and handled the event admirably well. She toughed it out alongside me all day, building models at the conversion corner and participating in the scenery make-and-take. She even painted some of a model!

She liked a lot of the fantasy models, too, particularly the Wood Elves. Now all I need to do is convince her to pick up the hobby! (This will probably never happen). My wallet wasn't safe from Gamesday's shenanigans, either. Midway through the day, they offered up blister grab bags for , each containing ten blisters. Within about ten seconds, the store area was swamped in gamers all trying to peer into the semi-translucent bags to find the best goodies they could, myself included. I had the good luck of grabbing a bag filled with only 40k stuff, and most of it was character models, making it a huge steal - for 30 bucks, I ended up getting Celestine, the Living Saint, Apothecary Corbulo, Grand Master Azrael, and Mephiston, Lord of Death, just to name a few. To top that, almost all the rest were ork models! I did get one tyranid in the mix, a Ravener, that I wasn't quite sure what to do with until I ran across this fellow...

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... named Chris, a tyranid player who I gamed with regularly down in New Brunswick, who was wearing one of my Turbosquig T-Shirts. He got the 'nid for going through the trouble of actually wearing the shirt to the event. :D I didn't hang around until the very end of the event to see the awards get given out, since we were exhausted, but from what I hear one fellow took like six or seven of the golden demon awards, so I can only assume the slayer was his as well. I have a lot more pictures of the event that I took that I may put up later, but I think on all of the important parts of my day. All in all, it was a great event. I think next time I go I will try and enter a couple different things into the Golden Demons, because it was a really exciting process that I enjoyed.

May
2008
306:16
pm

Part 2: Completing the Mold

Part 2 of this tutorial has been complete for some time, but I've not been having any cooperation from Google Video in the uploading and sharing process - seems like they're having some technical difficulties, according to their discussion boards. With that in mind, I've uploaded this one to viddler.com, since they don't have a filesize limit and I am terrible at compressing video after I edit it. It should work fine, though I will hopefully be able to replace it with a google video player version later on that runs a bit smoother.

Part 3 will have to wait about a week or so, because I've got a cruise coming up that's going to have me out and about in the carribean, and I can't be doing pressure casting work from the beach, much as I'd like to be!

As always, please feel free to leave questions or comments that you might want addressed.

May
2008
285:41
pm

Part 1: Equipment and Methods

Part one in a series of tutorial videos outlining pressure casting tips, tricks, equipment and methods.

Please utilize the comments tool if you have any questions you would like to have answered or see addressed! Part two comes shortly.

May
2008
2411:11
am

Never a dull moment

It has been quite a while since I last updated, and in the interim I have been keeping myself quite occupied. I'm sure a number of you were probably wondering if the lack of updates was due to me killing myself in a horrible pressure casting accident, but I can assure you that not only is that not the case, I have had wondrous success with the whole process. In any event, an absence of nearly two months is inexcusable, but I'm going to try and explain anyway.

Its been an exceptionally busy time for me! Finals, law school, and graduation have all been keeping my free time fairly well tied up, but I am happy to say that my courses are all done with and I have successfully run the gauntlet of graduation at Rutgers.

Its not been just school keeping me busy, either; I've been caring for a baby squirrel! The little dude took a big fall out of his nest and landed on his head, but fortunately someone was around to see him take the dive. Since both of my folks are vets, he was brought to us. Because of his little 'incident' he is blind in one eye, but damn if he still isn't the cutest thing I've ever seen. We've not yet named him, but the lack of an eye and the drunken swagger suggests a pirate theme. I need to craft him a jaunty eyepatch.

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Moving on.

With any luck, I will be at Gamesday Baltimore on June 14th to enter a fully painted gargant into the vehicle category. I've been withholding pictures of it's painted state so far to build the tension, though I realize my absence has probably not done much to help with that. I may throw out a picture or two as the day approaches, but I am hoping it's first public, painted outing will be there, at Gamesday. I don't expect to win or even come close, but it'll be a nice way to start off my first Gamesday ever.

In anticipation for the event, I've made myself a completely ridiculous T-shirt. Behold!

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Like I said, completely ridiculous, but it should be fun to wear at Gamesday despite the fact that I am sure nobody will have any idea what it means. Surprisingly enough, a couple people I showed it to were interested in getting their own, so I uploaded a high resolution version to zazzle.com that you can order as a Dark T-shirt in a variety of colors and sizes. I didn't honestly expect anyone to buy these, but a couple people who are going to GD Balt already have, and I think it would be absolutely hilarious if we got a bunch of people down there wearing them. I wonder how many it would take for GW to start noticing.

The one I crafted for myself has the logo for The Warforge shamelessly emblazoned on the front, with the turbosquig on the back. I encourage anyone who recognizes me with this to come up and say hello, because I've somehow managed to trick my girlfriend into thinking that a trip to Baltimore is a vacation. She'll be with me at the event and I think if she still loves me after hearing all the super-nerd-talk that I will invariably engage in, I will be a lucky man.

There's much more to talk about, but at least I've made a start.

Feb
2008
2210:38
am

Exhaustive detailing

Time for an update.

Not much happened with Booma himself in the past few days, as I've been quite busy with other things. Still, I have done a little bit - I've tried to add the 'exhaust' pipes like what is in the illustration. I took a bit of artistic lisence as far as their angling, but it was the easiest way to implement them. I'm not actually sure I love the way they look, but it may grow on me.

The arm needs some more of those big screw heads like what's on the front - I had three on there this morning, but they popped off with a bit of rough handling, so I'm going to glue them back on with some tweezers. The backpack is also still temporary, but I think I'm going to build off it.

Feb
2008
169:19
am

Tiny leap in progress

Alrighty! Here's some more progress for you guys to (hopefully) enjoy. I know I've been working slow recently, but between school and all of the Valentines day shenanigans going on I haven't had much free time.

First, the bionic arm is coming along. I basically decided to use the hand section of the power klaw, as building my own fingers proved too much of a headache, and scratchbuilt the rest of the forearm. I haven't put the exhausts on it just yet, but they're in the works. I started on what will optimistically be the 'gauge' on the arm, as well as a couple of nuts and bolts and the vent. I even put the little power-plug outlet in, though it is so infinitesimally small that I will have to paint it with a microscope.

I'm starting to really like the look of things now.

As far as the KFF goes, I've done some digging through my bitz bins and come up with some parts that may produce a workable Kustom Force Field...

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Of particular interest is the metal bit with exhaust stacks coming off it. That part is from a Warzones miniature (non GW game, I know, but I'll get over it even if tournament-mongers don't. ;) ). I believe the original model was some sort of battle suit, but whatever. It fits fairly nicely on Booma's back, so it's got my gears turning right now. Here's a shot with it just pinned on:

Z and I have been bouncing ideas back and fourth as to what we could make of it, because he wants his art to reflect the miniature and vice versa. Some more thought still has to go into it for the time being, particularly because I would love to be able to fit a tiny red LED somewhere in whatever ends up being made.

As a little bonus, I've noticed that Booma is actually nicely poseable now. For example:

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He could be holding something (like a whirring gubbin or beakie helmet) up infront of him and eyeing it up for parts. Alternatively...

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He could be cranking a valve wheel on a busted Dreadnought.

Obviously, I don't intend on him doing these things on the final, playable miniature, but I just found it entertaining that he could be posed to be a bit more interactive with things. If I had the patience, time, and parts, it'd be fun to make a couple versions of him just doing things to pose in pictures with my other conversions, but I obviously have none of the above. I can't really leave the arm free-swinging on the final model, either, as paint would chip, bits would get broken, and I couldn't sculpt to fill in the seam between his upper arm and torso. Still, it's fun to photograph.

Feb
2008
1411:44
am

Backup bionic arm

So, I had grand designs of coming home on Thursday and jumping right into modelling Booma but of course the teensy, weensy fact that it is Valentines day threw a wrench into that. Add onto that the fact that I have been enlisted to fix my father's ailing computer and I didn't find myself with much free time today.

Despite this, I have something I thought I might post. See, I found a rather nifty bit a while back. It comes from a miniature model line called Demonblade, which produced some rather unusual models until Games Workshop shut it down for copyright infringement. The Demonblade models had an 'orky' line that had a fair bit of crossover with GW's old second edition ork designs.

I managed to pick up a couple Demonblade minis off ebay with the intent of maybe mixing their parts discreetly in with the rest of my boyz, and this bit caught my attention right away. It's a completely bionic left arm!

I have been saving this for some time now with the mentality that perhaps it would look good on a Nob or what have you, but it seems to fit Booma fairly nicely.

Now! With that said, I want to make one thing clear: I do still intend on trying to scratchbuild Booma a proper styrene arm to match the phenomenal art that Zsoulless has been creating. The only reason I am showing photos of this other arm is because it will serve as a plan B of sorts. If I find that I simply can't scratchbuild such a small, fiddly little detail, this bit will serve as a backup way to actually finish Booma's model and get it on the table.

Having said that, I think I'm going to head off to bed so that I can wake up bright and early tomorrow morning and contemplate how I'm possibly going to build such tiny fingers.

Feb
2008
148:30
am

Chipped metal and bloody saws!

As I mentioned, I'm still not quite done painting this thing. I wanted to do a bit more to the metals, but the whole thing obviously still looked a bit too pristine.

With that in mind, I only had a little bit of free time today, so I had at it by chipping the paint around some of the edges. They're probably hard to make out, but it's not like I'm looking for much of an excuse to post more photos. Some of them might be harder to see, I suppose.

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I also worked on adding a bit of gore and bloody spray to the close combat arms. It gets a bit lost against the red of the dreadnought, but it seemed like it would be a nice touch.

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I found a remarkably easy method to doing this. It's five very easy steps:

1) Get a red gore color (darker red) and drybrush it on around the area you intend to have bloodied up.
2) Mix a brighter red color with a touch of orange, and water it down a lot. I don't know how precise you need to be, but I did something like 2:1 water to paint.
3) Get a big brush and load the tip up with a big drop of the watered down red liquid.
4) Get a paper towel and wrap the areas you do not want the blood on. For example, on the buzzsaw arm, I wrapped doubled-up paper towel around the entire arm and left just the buzzsaw exposed.
5) Hold the brush up about 3-4 inches from the part to be bloodied, and blow hard on the bristles from a few inches away.

The spray from the paint blowing off the brush creates a convincing bloody mess on the part you have exposed. Just let it dry - don't overdo it. You can control the size of the blood spray droplets on the model by holding the brush closer or farther from the model - the closer you get, the bigger the drops that are sprayed. It's super-easy, and if you get it right I think it creates a convincing appearance. I'm not certain it worked out all that well on the chainaxe, but that's mostly because the thing was red to begin with. I'm not sure if leaving the red overspray on the yellow glyphs like I have it now helps sell the effect a bit more or not.

Anyway, there you go. I have no idea what I'm going to do with this model now, though the metals need some more work to make them pop. Maybe I'll drybrush them with a bit of a brighter silver in places.

Feb
2008
1110:37
pm

How long could this possibly take?

The model's not yet done, but it's coming along. I spent two hours watching a movie and very irritatingly trying to highlight all of the hard edges on the dreadnought with thin lines of vallejo's blazing orange, and I think I like the way it looks, though it doesn't quite match the aesthetic of my other orky vehicles. Still, it's looted, so I suppose that's fine.

I fiddled with my camera's color and exposure settings, so I think these are a bit more true-to-life than my previous photos in varying light. I tried to take them up close, though obviously you'll see all the nitty gritty details of the painting as I still haven't quite figured out how to do some smooth blending of colors.

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It's still a little glossy - I should probably hit it with some dullcote later on, but for now you get the idea. It needs some more weathering and attention - it's far too pristine to be properly orky yet. The metal bits all need some serious work, as well.

I'm trying to figure out what and where I can put a blood angel icon on it, but I can't make up my mind. I think the best spot would either be on the front of the arm with the sawblades, or the side of that arm underneath the armor plate. I should probably have left half the chest bare, as it seems that that's where the major identifying icons go on dreads, but oh well. I'll probably freehand whatever it is like I tried to do with the checks, simply because I am far too lazy to learn how to properly decal things!

Here's one last little closeup:

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