2007167:13
am
One nob short of a full ‘ard mob
The mob is now 19/20 strong, with that 20th being the Nob who has yet to be made. I've been aiming for a 20-strong squad for when and if I feel like putting them in a battlewagon, though I will probably use trukks more often. Having glanced at the new ork dex, I understand the wargear restrictions for extra heavy weapons, so I only made two 'ard boyz with Big Shootas. The big shootas were a tough choice - usually I use burnas in all my squads but it seems the boyz no longer have that option.
Here's the mob, all together, and some shots of small groups I just picked out of the mob at random to try and get you a better look at things:
I took some individual photos of ones I liked, as well.
I had the most difficulty with the special weapons boyz, as I wasn't sure how to pose them and what to make their big shootas look like. Here's some shots of 'em:
I can't honestly remember what the gun bit on the left one is made of. I think it's a warzones miniature.
There's a bunch I still plan on doing to these boyz. I see some mold lines that need attention. I also want to add a bit more to them in terms of conversions. I think those rounded shoulder pads would look a lot better if some had spikes. Some could probably do with barbed wire, at least on the plainer-looking ones.
The Nob is probably going to be made from one of the metal nob bodies I have laying around. It should be entertaining, as I'll be doing the reverse of what I have to these boyz - trying to make it look more fantasy, rather than 40k, so it doesn't stick out so badly from the mob. CoolOrkDark.gif I considered using one of those 'Black Orc Big Boss' boxed sets, but it's expensive and it doesn't look too versatile in terms of what you get, anyway. It's just got a fancy axe and shield and bigger tusks.
2007910:31
am
Eight is such a khorny number
This will be something of a lackluster update. While I've now got a total of eight Black-Orcs-turned-'Ard-Boyz, my good camera is off at school while I am at home, meaning I won't be able to take decent pictures of them this weekend. I still gave it a decent try, though!
Some of them are better than others - it's hard to come up with good ideas for their helmets and such to try and update them to the atmosphere of 40k. One thing I noticed on one of the models that I think I will try on a couple others is the addition of barbed wire wrapped around the armor - I have a feeling if I do it right, it will work to kill the fantasy aura. It's hard to find creative places and ways to put guns on these guys, too.
Unfortunately, I used some of the sprue for other things, so I think these eight are all I can squeeze out of the box I bought. I'll have to make a trip out to buy another batch of them if I'm going to make any more progress. There's a bunch of places that need work - arms and shoulders that need greenstuffing, for example - but I'm putting that off to do in one batch for all of them so that I don't waste too much greenstuff. It also helps me get the squad up and in playable shape faster.
200778:54
am
Focus on the feet
After painting one of the panels blue and sketching a rough ultramarine icon out on it, I tried colors out on one of the feet. It looks sort've silly. Too many colors concentrated in one place.
I think I might just go with black and red alternating - it's simple enough, though it might be too uniform for orks. I don't mind the look of it so far, but it's easy enough to change.
These are obviously all base colors before I beat and weather the pastel-ish colors to hell. God bless the Foundation line, though - they make this easy.
200775:36
am
Body painting
I started painting the body up a bit today. It's getting a bit easier now that I've figured out a method of mellowing the original rust primer down to something more bearable. Gave the thing a decent drybrushing with boltgun, washed it down with scorched brown, and applied rust liberally. It's hard to get a decent photograph of the metal tones in this light (I have one very bright light that washes a lot out), but you get an idea from the pictures.
Couple questions for you guys:
The feet. I blacked the spikey bits out in anticipation of painting them. My initial feeling was to make them all red, but the thought of making them various colors popped into my head and I'm not sure what to go with. Part of me wants to do random blues and yellows and reds on the toe spikes, but I don't know if that would look too colorful.
What do you guys think I should do?
Also, I'm trying to pick a few plates out on the body for coloring - like a solid blue or green armor plate with a space marine decal on it to suggest it's freshly looted - but I can't figure out which plates are a good choice for the treatment. I don't want to do it on the head at all so it doesn't get distracting, but two or three good spots on the torso should do it. Any thoughts?
2007610:27
pm
Back to Painting 2: The Paintening
This painting feels kind've sloppy, I'll be the first to admit, but at least it's coming along, right?
... right?
I toned the colors on the browns down a lot, did a bit of a black ink wash, and started picking out some of the cabling on the top of the head, which the photos probably neglect. I also did that really messy vertical checkered stripe thing.
I'm up for any advice you guys offer as I blunder forward, here!
2007610:30
am
Back to painting
Don't know what came over me with this, but I finally got in the mood to paint something. I wouldn't count on this continuing for too long, given my previous track record, but I think I'd like this project done.
Only just started, really. Going to do the eyes up in the same red as the teeth and then I have a lot of details to pick out. When all is said and done there'll probably be a lot of red on the face, but I'm hoping it draws attention to it, rather than overwhelms it. I'll probably put some checker lines on it like my battlewagon has too.
2007284:39
am
The Grim Reaper
After a bit more work, I'm liking the way this model is shaping up. In the next batch of pictures, I've managed to sculpt one of the knee joints up, and I'm going to slowly be adding gems to the weapon's blade, I think. I added two back streamers onto the model, too, as it made the model look much more dynamic.
I also added the shoulder weapon mounts. I don't really know what the future owner of the model's going to want as far as weapons go, and I'm too lazy to learn the ins and outs of Eldar weapons properly. I figured I would simply set it up so that the remaining weapons I had on the wraithlord sprue could be pinned onto the shoulders. It looks silly, but I didn't really have them in mind for the model anyway, as I pictured a melee oriented walker.
As far as what's left, I need to sculpt the other knee properly. I'm trying to figure out what other Altansar-flavor touches might be a welcome addition, but nothing much is coming to mind. All in all, I think it's shaping up to be a very fun model, and I'm very happy with the aesthetics so far.
20072712:07
pm
Maugan Ra has a fan club
As part of a secret santa event I'm involved in, I have to give a gift to a fella who I have discovered is an Eldar player. I'm not big on eldar things - the race has never really interested me all that much, and I can't admit to having much knowledge about their army list. I wanted to give him some sort of Eldar mini, but I couldn't figure out what would be good for the job until I saw the new Wraithlord kits and everything clicked.
I really liked the idea of posing it in motion, and it seemed to make a lot more sense to take a close-combat equipment route with those sort of dynamics in mind. After adding the twin flamers, I started wondering what I could do to make the model more visually interesting. While I don't know much about the Eldar, one of the coolest miniatures they had (prior to the new harlequins, that is) was Maugan Ra. I really liked his aesthetics, and after a bit of reading I thought it might be fun to make an Altansar-themed wraithlord. Just like that, his sword was replaced with a 'Wraithscythe'.™
After a while with a dremel and a frustratingly thick piece of plastic, I was able to cut out a decently eldar-themed crescent blade. I created a proper handle for it shortly after by using the remaining parts of the Brightlance that comes with the lord.
20072611:12
am
We’z too tuff ta die!
It's been a while since I've had any free time to work on the myriad things I have in bins around here. In the little free time I've found, I've been attracted to playing around with the Black Orcs I have. I've been pulling bits and pieces off of these sprues for a bunch of other ideas so far, but I've seen a number of people over at The-Waaagh make them into decent 'Ard boyz in the past, so I figured I'd give it a go.
The hardest part of working on these guys is how radically different they are from your standard 40k ork. While orks are all about hard angles and pointy bits, these models stand apart as very rounded and streamlined. The chainmail doesn't help, either - it's got a very medieval look to it that's hard to account for. I've seen a bunch of different takes on these models before, but the ones that look the best fit for the 40k universe have been so heavily converted and scratch built that there was hardly a need to even start from a black orc.I figured I'd go for something of a medium - I'd make some changes to the heads, which are the most visually distinct feature on the models, and try to update their weapons to fit the environment. A few stikkbomz or grenades indiscriminately mixed around in there doesn't hurt, either.
So, with all that said, off I went. I think I want a big, big collection of these guys, though I don't know what the unit caps on 'ard boyz is going to be in the new dex. I don't think I can go wrong with about 15 of 'em. I'm literally just working on these guys in my passing free moments, so I wouldn't expect to have a large number of them done with any sort of haste.
A couple individual pictures might help sort out the individual models, so let's start with the one on the left. He actually needs a bit more sculpting on his right shoulder to make it blend in properly. The head is one I made a while back just to pass the time while I was waiting for something - I cut a normal ork head in half and started building a bionic bonce. I thought it fit the body pretty well as far as scale goes, and there's really no way to make an ork's head look more in tune with the flavor of 40k than layering it in mechanics. I also put a little respirator on his torso that was wired up into the head. I'm not sure why. The slugga arm is off a normal boy, and I think it looks awfully out of place, but he was my first attempt, so I'm willing to let it stand for now.
Then there's this guy, who is okay, I guess. I didn't know how to make his helmet look a bit more 40k'ish. I tried cutting the tusks off the front of the helmet and replacing it with some sort of rivet. I ideally wanted to put maybe a rebreather there, but I couldn't figure out how to do it properly. I honestly put the slugga on the waist because I was still trying to figure out how to get a black orc's armored glove to properly hold one.
I like this next guy the most, primarily because I think I did well with the helmet on him. That particular helmet design is perfect for rebreathers - I cut two little exhausts off a marine backpack, which I have in copious amounts, and glued them on where the tusks used to be. The wire is really just an afterthought, I just thought it looked too plain. I managed to get the 'holding a slugga' thing properly on this guy by cutting up one of the banner holding arms that comes with the black orcs and pinning the gun onto the flat surface.
More to come as I get time.
2007249:20
am
Light on his feet
Time to dredge this up from the depths! Actually, that's probably appropriate, considering we're talking about Necrons and all.
Anyway, I was asked if I'd ever consider doing a commission for something like this guy. Though I have made it my rule as of recent to decline doing any commission work, the dude offered me a decent amount of money, and I started to consider it. I figured I might as well take him up on it and finish this model off, as it's already partly done, as part of the commission, rather than make him one from scratch simply because I don't honestly see myself picking up Necrons in the near future. Aside from the lord and a monolith, that is. I really just do this all for the satisfaction of lighting things anyway.
So! Off I went to continue work on this model. I figured I'd jump back in with both feet and get one of the hardest things out of the way - the wiring from the torso down into the legs to where the power source for the SMT LEDs will be located. As I don't possess a drill bit small enough to actually hollow the legs themselves out, I went an alternative route and made the wiring exposed in a few places around the joints. If the guy I'm making this for paints it up right, they should blend right in as part of the technological detail on the lord.
This was literally the hardest part of the model, I think, save maybe the soldering in the chest, so it's almost all downhill from here.
The gaps in the thigh are going to be filled and the legs will be bulked up a bit to match the Destroyer torso I'm using - otherwise, they look way too weedy. The lengthening of the thighs was actually my plan from the start, though I also intended on doing the calves... but there's really not enough room in there for anything but the wire, and if I can't pin it, I am not going to try it.
June 9th, 2010