200753:19
pm
Pantalones! That’s spanish for something
The side of the boot and strap is done because it's just too difficult to sculpt a proper armor plate over the front of that shin, and plasticard isn't cooperating.
Sculpted some pants on, though they're pretty bare at the moment. I basically didn't know where to sculpt the folds and such, so I just covered the musculature underneath as best I could. I will touch areas up as best I can after it's all set and dried. I wanted to add stitching, too, to the sides and such, but I found that to be particularly hard to add so I just left it alone.
I figure the spots that I really botch I can cover with an armor plate or two, in any event.
200753:17
pm
Delay tactics
I feel like a few more pictures.
The top of the boot was cut down just a little bit so it didn't go all the way up to his knee, as I felt it might've been a bit too big. It looks a bit.. cartoony, I guess, but I don't really think it's bad - pants will probably help. You can get a look at a few more of the spots on the back I've touched up, though a majority of it is in the upper back and shoulders.
Sorry if they're a bit blurry, low light conditions and all. Gonna have to sculpt some shin armor on, and straps. I'm not in the mood to do it, so I'm using photos to put it off for now. I need to get back into my fearless sculpting mood where I just go at it. I think the main reason I'm working on sculpting the legs first is that if I botch them, I can swap them out for Dreadnought legs.
200753:14
pm
Don’t tread on me
A bit further with the boot. It may not seem like much for most people, but this is probably the most I've sculpted anything aside from maybe flames and small details, and I'm reasonably happy with how it's coming out so far. Gotta trim the excess down off the heel once that piece is solid. The waiting is the hardest part! I've been using the spare GS to work a bit more on smoothing out the back, for what it's worth. I'll probably make the pant legs on this side before starting work on the other leg.
200753:10
pm
These boots were made for stompin’!
I sculpted the foundation of one of the Warboss's boots today, it actually wasn't as bad as I thought. I did the entire boot in one go, pretty much. I'm probably going to leave it alone until tomorrow when it's all properly set and then add the details.
I had to cut the feet down a bit to get them to be proper ork-foot-sized. If you look at the other foot you'll get an idea of what I mean. I am actually thinking pants will be necessary at this point - here's to hoping I can pull it off!
200753:08
pm
The Marinekilla 9000
Don't worry, I haven't forgotten about this! My normal laptop is fried and it's taken me a bit to get a usable replacement. Some awful pictures coming up, as I don't have photoshop to even out the levels and such. These have also been scaled down and saved in paint, so they don't look all that magnificent.
I think this new chain axe is a lot less feral than the old one - might make the boss look a bit more at home in a 40k setting. It's basically just a scaled-up version of the standard warboss one - I'll be adding appropriate vents and worky bits to the back once I figure out how to do the intended vents without a problem. I'm also going to cap the bottom of the handle off. I'll probably wrap it, too.
200753:05
pm
More choppa work
I think I'm going to leave the choppa like this. I haven't made my mind up on the glyph yet - it's not attached - but the rest of it looks decent enough to leave.
200753:01
pm
That’s not a choppa!
Some more progress, though nothing to write home about. The internet, however, is another matter!
First off, you'll notice he now has his head. This may be subject to change, pending on how well I can resculpt this head into more orklike features. He is missing his fangs at the moment - those will come later. The more astute of you might have noticed that just off-camera is a different looking choppa. Congratulations! I will reward you with a better image of it.
The old choppa is there for scale comparison. This one is much bigger and better suited for the boss, I think - it is also far from done. I need to properly join the axe head (it's all pinned, but putty will help) and add the propper detailing. I took a whack at re-doing the handle strap, and while I don't think it looks as good as on the other one, I've consoled myself with the opinion that most of the handle just won't be visible in his hands anyway - least, not enough to stress out over this. It needs more details - skulls, in particular, I think. I'm going to smack one at the bottom of the handle, if I can find it, and orkify the whole thing up a bit with some rivets when I next get the chance.
Suitably choppy, I think.
200752:58
pm
Cleanup’s done?
Had a bit more time to dremel away at things. I've shaved all of the spikes off the back and tried to leave the musculature intact, though it's a difficult task as the body's muscles seem so random and wonky in some places. I'm pretty sure the back will be a fairly large sculpting job - Dremelled the other arm down. The only spikes left are on the edges of the face.
Got a couple of different angle shots, as well.
I've been looking a lot at a warboss model on CoolMiniorNot I've been enamored with - Ragnar Skulleater. The mini in that is pretty much inquisitor-scale, but I see a lot of similarities in general body structure. Though of course I am not nearly anything of an accomplished sculptor, I've been thinking about what I want to do with this model. I'd like to sculpt pants on him, really - I've been thinking I might be able to do it, actually, if I try doing something along the same lines as that Skullork miniature has - just the upper leg, and the rest is boot. Same with the shirt - it'd be nice to have, but I'm not sure I could sculpt anything that looks even reasonably close...
Still, it's given me a bit of inspiration. Looking at that power klaw, I really like the design - it looks dangerous enough, to be sure. It actually reminded me of the power klaw that one of the Inquisitor models weilds - Witch Hunter Tyrus.
Take a look at the bit on GW's bits page. I'm not sure if it's too big, but it might be a decent foundation for a looted power klaw.
Postscript edit: The link above has been removed, thanks to the demise of GW's bitz service.
200752:46
pm
Big! BIG!
A bit more of an assembled look. I've pinned the torso in a slightly elevated position that I think it'll be staying in - he's more upright and looks a bit better, in my opinion, when straightened out like that. He's certainly big. Dreadnought-sized, I think. I won't be leaving him on that base - I am just using it to prop him up as I could drill holes all over it without a problem.
200752:43
pm
Dremels are marvelous tools
Had a bit more time to dremel away at things. I've shaved all of the spikes off the back and tried to leave the musculature intact, though it's a difficult task as the body's muscles seem so random and wonky in some places. I'm pretty sure the back will be a fairly large sculpting job - not just to close that seam, but to proper smooth out all of the musculature.
I have just the arm and face left to dremel down before the sculpting begins, I think, though I'm about to glue the torso halves together and try to putty along the inside to try and cement it together. I think shoulder armor and back armor will help cover most of the awful sculpting I plan on doing.
June 9th, 2010