2010231:12
am
Legging it
Minimal updates, since I've only had a bit of time this evening to work on things. Hopefully tomorrow will be more fruitful.
I sanded down the top of the torso a bit, so that the Cyclone launchers I had would sit flush and straight on the thing, since previously they were angled out a bit and crooked. I glued 'em down, filled some gaps, and now they're on there for good.
I also smashed together what I think will be the Seismic Hammer for this thing - it's pretty simple, all told. A metal furioso dreadnought arm is the base; the standard Seismic Hammer head is the impact surface, and there's a part off the thunderfire cannon kit between the two that helps space the bits out a bit - joining the seismic hammer bit straight to where the dreadnought's fist would normally go looked too stubby compared to a stock seismic hammer.
It's nothing too extravagant. I was having difficulty coming up with something that would fit as a seismic hammer on this thing, but still be thematic, so I figured simpler was better. This way, the weapon is obvious - I figure most people recognize the seismic hammer bit by this point - and because the hammer is recognizable, the fact that the dread itself is intended to be an Ironclad should be made clearer.
The arm itself will be added to - flames, bones, and scrolls where appropriate, you all know the drill.
I have a bunch of questions for the lot of you, now.
The other arm I was looking at using, for the left side, is a standard dread CCW arm with a flamer slung underneath and a revised claw bit. This completes the wargear assembly I wanted for the Ironclad by providing lots of burny, close-range death. My concern, however, is that the styles of the arms are too different from one another to mesh properly on the same model. Have a look:
The old metal furioso shoulder on the model's right side is a bit smaller and sits closer to the body than the other one. I can try to bulk it out a bit by putting some thin styrene between the arm and the torso, so that it matches the width of the other shoulder, or I can dig around and see if I can come up with a left furioso arm for this thing. If I'm not mistaken, the furioso did have a flamer on the left CCW arm, right?
I sort've like both arms, I'm just trying to figure out how much work I'd have to do to make them both work together. I imagine the fact that one is metal and the other is plastic is contributing to why I'm seeing them a bit uneven, too.
The second thing I wanted to talk about was legs for the Ironclad. I don't actually have any spare Dreadnought legs. I do have the Forgeworld Chaplain Dreadnought legs, which you can see below. (Ignore the brown attempt at sculpted flames, that's coming off and being redone).
However, I don't know if I really want to use them for the Ironclad. Why? A couple reasons...
First off, I'm trying to plan ahead a bit. I figure I may end up with a couple non-Ironclad dreadnoughts in this army by the time I'm done, meaning I'd probably be working from a standard dreadnought kit. Adding these legs to the standard Dread kit would be an easy, easy start for making them fit in with the Legion, so they're valuable if I can save them to use down the road.
Second, I don't know if they really fit the Ironclad appearance. From what I've seen, the Ironclad has a substantially up-armored lower body with chunkier shin guards and groin plates, not to mention those big weird feet.
This isn't to say that I'm not still considering using them - I may very well end up doing so - but I'm tinkering with a couple other options. I'll end up going near my local game store tomorrow, and I was giving some thought to picking up a dreadnought variant kit to work from, such as the Venerable Dreadnought, or Throne of Judgment.
The Throne's an interesting kit. It seems to have a good collection of bits (skulls, torches, scrolls), a reasonably unique set of legs (I'd probably replace the shins and feet, all the same, since they're giant inquisitorial icons), and a throne that I could probably convert and place ontop of a Legion vehicle down the road. There's a lot of stuff I can't use on it, too, though, like the side gunners, the inquisitor, and most of the stuff with the Inquisition's iconography on it.
The Venerable Dreadnought has some really nice legs on it that I think fit the Ironclad appearance and the Legion appearance nicely, but as far as I'm concerned the upper body looks ridiculous, so I'd still have some wasted bits there.
I could, of course, buy the Ironclad kit, too, and just work from actual Ironclad legs, but that seems silly given how far I've made it without that so far.
Just some thoughts! I am well aware that I'm overthinking this whole thing, but I don't have a lot of time to actually build things while at law school, so I've nothing to do but ponder my builds between work.
Edit: You know, all told, I think I'll use the stock Chaplain legs and try to up-armor them a bit. No sense spending another $50 on legs from the Throne or Ven. Dread for a kit that's already $50 to begin with, yeah?
2010216:00
pm
Colorful savages!
I figure I'd just throw these pictures up here to show that A) I am alive, and trying to update semi-regularly, and B) I am, in fact, painting.
These were taken with my phone's camera, as my current camera is indisposed at the moment. It just gets the point across, though!
Yes, I am painting these orks almost entirely with washes thusfar. Consider it an experiment - I'm starting with white primer, and wash-wash-washing my way to normal looking models using the Citadel washes; devlan mud on the lower halves, and gryphonne sepia on the upper halves that have shirts. A couple washes of both go on the mask. As painting goes, it doesn't look all that bad (though I will get you better pictures within a couple days for the sake of proving this), and it's super easy, since the washes basically make the model paint itself - great for someone like me, who has minimal time free. Farther down the line, I will get a detail brush and pick out the things on the shirts like straps and what have you - actual painting - but for now, this is nice.
I think they'll look better once I get the skintones on there, but I'm going to do all the clothing first, before I move on to things like metal and skin.
2010179:11
pm
Fired Up
So after a bit of deliberation, I've decided to add flames to the front torso, assault launcher positioning be damned.
I went with this style of flame because it matched the general motif that can be found on Forgeworld Salamander Rhino and Land Raider doors, which I have and intend to use with a bit of modification.
After a bit of headscratching, I've come up with something that may be an acceptable substitute for the assault launchers. I hacked the central bit of a Cyclone Launcher off, and I'm considering mounting the launchers on either shoulder to count as a sort of Assault Launcher.
It looks a bit silly because of the lack of arms, so I took two quick shots of some test arms attached in place, borrowed from my old WIP Salamanders Ironclad.
It's large, but it does sort've fit with the characteristic shape I've seen of Ironclads. I haven't yet attached them - they're just resting ontop of the torso as a proof of concept. What do you guys think? I'm giving it some thought, but I can't think of much else that'd work. There's an empty area around the hip of the torso, near the armpit, where I could conceivably mount some sort of launcher, but I haven't had any clever ideas for it yet.
2010172:42
pm
Even in (un)death…
While I was collecting parts to use for my Legion of the Damned army, I managed to get my hands on a pair of Forgeworld Chaplain Dreadnoughts through a couple trades.
I picked these guys up because out of all of Forgeworld's line, they seemed the most Legion-themed; skulls all over, a ribcage motif on the torso, and bones in the leg armor plates seemed hugely appropriate. The aquila plates on the front were the only questionable parts, but as you'll see in a moment, that's no longer much of an issue.
As is typical of Forgeworld, the quality was a mixed bag. One of the dreadnoughts was perfect - no miscasts, no bubbles, all the details were there, sharp, and lovely. The other? Not as lucky. There was a pretty blatant miscast on the front 'aquila' plates and the legs, and it just generally looked like hell by comparison. Both came new and mostly unassembled in their original FW baggies, so I think FW's Quality Control is more to blame than anything else.
In any event, I wasn't quite sure what to do with the one miscast one. After a bit of brainstorming, I decided I would grind the front plates completely off and turn the thing into an Ironclad because, hey, an Ironclad in an army with Vulkan rules is awesome - hello twin-linked burny death!
Of course, grinding the front plates off isn't quite as easy as it sounds. The skulls hanging off the front of the torso actually cover a bit of the aquila design, meaning that removing the design without mangling the skulls would be a bit of a challenge. I whipped out my trusty dremel, though, and with a bit of patience, sandpaper, and filing, I managed to essentially remove the entire front plate of the dreadnought. At that point, I grabbed some Apoxie Sculpt. This stuff is pretty fantastic if you need a putty you can smooth - a bit of water on your finger, and Apoxie Sculpt turns into a lovely flat surface.
I let it dry, and sanded it down a bit more so that it'd be flat, and viola, I have a dreadnought with no more aquila plates!
Now, my big issue is deciding where I'm going from here. I can see two options for the front plate, once I'm completely done sanding it down / cleaning it up. I can:
- Try and add Ironclad Assault Launchers to the front plate. I don't have the actual parts from the kit for this, so I'd have to improve something - perhaps the bits from a Terminator Cyclone Launcher.
- Add flames to the front plate to fit the Legion aesthetic, and maybe sling some sort of launcher-looking device underneath the plates, in the armpit area, to count as assault launchers.
Of course, I could just as easily leave the assault launchers off, as they're an optional upgrade and not necessarily the best wargear, but they always seemed iconic of Ironclads, which is why I'm considering. What do you guys think? Right now, I'm leaning towards cutting out some flames from thin plastic for the front plate and using those.
2010171:13
pm
Redeeming Features
Hey guys!
First off, I'll apologize for not having updated these past two weeks. School's been hectic, and I've been taking a class during the law school's 'winter semester', which is basically just the few days leading up to the regular semester. Still, there's time for a few admittedly small updates, so I figure I might as well get cracking on that.
The Legion army I hope to eventually play is going to be, basically, 'Saladamnders', to borrow a phrase coined by a friend. The regular legionnaire will be your standard Tactical Marine, but I'm going to go melta and flamer heavy with the army to fit their fiery style. Because of this, I need a 'counts-as' Vulkan He'stan character for the army. I do, of course, have my old Vulkan conversion to consider, but he doesn't seem very Legion-esque, all told, so I think starting from scratch'd probably be a good course of action.
After a bit of deliberation, I decided that I really liked this Chaplain as the base for the conversion.
He's already got the bone motif in the form of the ribcage on his armor and the skull helmet, and his arms-wide-open pose should lend itself to some easy converting.
Now, let's talk wargear for a moment. Since I'm making a counts-as Vulkan, I need to pretty much match Vulkan's armament. This means my character needs the Gauntlet of the Forge, Vulkan's Spear, and Kesare's Mantle; basically, a big flamer-glove, some sort of mean looking relic weapon, and a badass cloak.
The spear is probably the outright easiest of the bunch to replace - the chaplain model above is already holding his Crozius pretty nicely, and I figure I can hack the mace-like eagle head off the thing and lengthen it out.
Given that this is the Legion of the Damned we're talking about, nothing would be more appropriate here than a scythe for the Grim Reaper / Death connotations. With that said, I set about planning the scythe out a bit, and quickly produced the mock-up parts below:
You'll notice I have one blade that's basically nicked and rougher looking, and one that's otherwise normal. I think I'm probably going for the nicked blade design instead, since I doubt the Legion get to resupply or repair their stuff that often.
Still, you'll get the idea of what I'm going for - going to hack the crozius down, lengthen the shaft a bit, and attach the scythe head right to it. If I feel really bold, I may take a shot at sculpting some flames bleeding upwards off the scythe blade - we'll see.
Now, the Gauntlet of the Forge stand-in is not nearly as simple, unfortunately. On my old Vulkan conversion, I used an Apothecary arm and replaced the drill/surgical bits with the flamer. Unfortunately, there is no right-arm Apothecary bit, so my options there are substantially more limited. I've been brainstorming a bit about what I could do for the right arm, and I thought I'd lay out the options I've come up with and see what all of you thought.
For point of reference, the Gauntlet of the Forge works like an Assault Heavy Flamer - Vulkan can just spit out flamer templates like nothing.
I have two arms that I'm currently considering using for the right side. The first one is an actual Heavy Flamer arm, taken from a 3rd edition metal terminator. The upside to this is that it's pretty clear why the dude's firing a heavy flamer template, and the 3rd edition shoulders for termies are almost the same size as current Power Armor... so the whole arm is pretty much properly in scale.
It's probably the most simple, and I could sculpt flames onto the shoulder pad to Legion it up pretty easily. The downside here is that it's not some crazy gimmicky gauntlet, just a dude with a heavy flamer, which eliminates some of the 'cool' factor.
The other gauntlet idea I've been thinking about involves the old Marneus Calgar model. He has a bolter in his glove, though, but I figure I could hack the ammo feed, replace it with a hose, and put a nozzle on it...
The downsides to this one are a bit larger - first, I'm ruining an older model that's hard to get nowadays. Second, the eagle-motif on the shoulder pad doesn't exactly fit Legion designs.Third, I'd still have to do some extensive conversion to make that stormbolter look like anything other than a stormbolter.
I could probably mock up the same kind of under-slung weapon design as what's on this arm onto the stock Power Fist that comes with the Chaplain model, but that opens up a whole new set of issues: mainly, the fact that Vulkan doesn't actually have a power fist.
I'd be interested in hearing ideas from you guys. It's actually a bit of a shame that Vulkan's gauntlet is lefty, because I'd just as happily carve his arm up and put it on my guy if I could.
As far as Kesare's Mantle goes, I have that cloak angle covered... but that's secret for now!
201036:27
pm
Savage boyz almost ready for paint
So I've got myself a full mob of 20 shooty gits here.
Just need to add straps to the masks at this point... then I think it's time to paint. I'm going to get some use out of my airbrush by spraying them a bone white or khaki base color, since I figure most of them will be wearing the standard, desert-ish snakebite garb.
2010212:25
am
Voodoo still a to-do
So I've been jumping around between projects sort've at whim, just doing whatever I feel like. It's sort've nice, though a bit unproductive.
A while backĀ I started out with the concept of a bunch of shoota boyz that would follow my voodoo-themed Warphead around, and I felt like it was one of those things I should finally get around to doing, so I started working on assembling a couple more of the ladz.
To fit with their shamanistic leader, all of the boyz got wannabe wooden masks. However, I'm also trying to keep other details mostly consistent across the models - all of them have loincloth-type lower bodies, and where possible (meaning, as many as I had) I used shirtless or relatively bare upper torsos. These are the sorts of details that'll stand out more on the painted models, but don't really show well on gray plastic, so I didn't bother wasting a lot of time photographing each individual boy. However, I did snap a couple shots of the group I have done so far.
There's one boy with a Rokkit lurking among that squad's numbers, and by the time I hit 20 I expect there to be a second. The main reason for this is that I find there to be nothing funnier than a Warphead deepstriking a bunch of gitz with rokkits behind enemy armor. Suck on that, Leman Russes!
Once I hit the 12th boy in the squad, I felt like making a Nob. This was mostly just because it's the right size squad to get crammed in a Trukk, and for no other reason. Still, I had to scratch my head a bit because I had a bunch of pretty good options available to me as far as the 'savage boyz' nob went.
After struggling with choosing a proper Nob body for a while, I stumbled upon the plastic runtherd body from the new(ish) grots kit, and I really liked him. The only problem I had with the body was that while larger than your average boy, he's not quite nob-stature. However, the tried-and-tested solution of plasticard spacers under the feet helps give him a little bit of extra height over his surrounding boyz, and his extra-big-and-impressive-but-not-quite-as-big-as-the-warphead's-mask helps clearly set him apart as 'da git in charge'.
A size comparison with a boy from the squad:
I obviously wanted to give my Nob a power klaw, but I thought the image of a vicious, iron-gobbed squig fit the 'savage/feral' profile of this squad a bit more thematically than some electric snippy bitz. Hopefully the average Warhammer 40k player won't give me too much guff about using a barely-restrained snappy squig as a counts-as power klaw!
A last point to make is that the Nob'z banner actually has a bit of wood grain texture carved into it, but that's not entirely evident from these pictures due to the difficulty of getting white-on-white details to photograph nicely. I have a feeling paint will make this whole squad look a lot snappier.
2010111:47
am
Gribblies on E-bay
I had a couple people express interest in all of the nid bitz as a lot, but very few made offers or went anywhere - mostly just people kicking the tires, I suspect.
Accordingly, I've just gone ahead and thrown the entire lot of Tyranid Bitz up on e-bay. Bid starts at $50, and shipping's free. I encourage all of you to bid!
More updates to come later today. Some of the Salamanders may hit auction as well, and I certainly have some projects to update.
2009294:27
pm
Buy, Sell, or Trade!
Okay! I've got some stuff I need, and some stuff I don't, so let's do this.
First off, the Things I Have:
Tyranid Bitz - Click for bigger pictures
Most of these are arms, heads, and other assorted limbs. I have very few bodies. All of them are plastic, but some have been sprayed with an old can of GW's Bonewhite spray. I am not a nid player, so I simply tried to sort the bitz into general piles based on size.
Figure someone might be interested in these, what with the new nids coming out and a lot of them being big gribblies that could benefit from extra limbs. I'm sure whatever doesn't go will end up on some looted tyranid monstrosity shortly (
), but it's just more than I could possibly need for an army I don't play.
Secondly, we have Salamander Bitz which I no longer need as I'm switching them over to Legion of the Damned.
I inherited some of the loose bitz from a friend of mine, and when I tried to strip paint off of them, I discovered that some of them were a white resin instead of Forgeworld's regular. I can only assume he did some of his own casting and made copies of things. For what it's worth, they're pretty good casts, though the rhino doors don't have much detail on the 'interior', i.e. the side of the door that faces inwards that nobody ever sees. If anyone finds these objectionable, feel free not to be interested in them.
There's a few custom-sculpted bitz in the piles, as you'll see above.
The Vulkan He'Stan conversion (pictured at the top of the series) does have a head that has been hollowed out and accepts LEDs. The head is currently removed; I can conceivably put the LED head back on without too much difficulty. I can also change the LED color to green, red, or yellow. I'm able to wire the whole thing up to a battery mounted in a base, but that'll require a bit more work.
The razorback is lit, as the pictures show, and the battery is easily changed in a hatch at the bottom of the vehicle. The side doors currently on the thing are white resin, but they are magnetized on and can be easily removed (I intended to set it up so it could receive sponsons). The front hatch is also white resin, and is securely mounted there.
Now, for Bitz I am Looking For:
I'd prefer to trade for these if possible, but if not I'm willing to buy as long as you're being reasonable about valuation.
Think that's all for now! Anyone who is interested in any of the above can feel free to contact me.
EDIT: An additional find for my Salamanders For Sale - A converted Chaplain Xavier.
This guy's been converted up to work under Chaplain Cassius's rules in the current Space Marine codex.
Edit again! Some Space Wolves that I'd like to trade or sell.
More if I find it!
20092912:29
am
Berserk? Don’t mind if I do!
So for the past few days I've been tinkering with the Berserker a bit more, and I think I've reached the point where I'm happy introducing the model to The Warp (also known as a jar of stripping solvents). I learned a lot from experimenting with it, though!
It's currently a bit glossy because I was working on getting it prepped for some oil paints. I did try and give it a splash of color for comparison's sake, but I don't think it did a lot. I'm not entirely unhappy with the look, but I have come to realize that what I'm doing to this model is just a little too weird. At the outset, I wanted a white, ceramic looking armor, but I also wanted some rusty weathering. While the two can coexist on the same model, I think it's only possible if the weathering's done to a much lesser degree. As-is it's sitting in a weird niche between clean and weathered, and I think that's the problem with why I'm not too enthusiastic about it. I could certainly drive the white down by weathering the hell out of it, but then I'll have one warjack that looks like absolute hell, and I don't plan on doing all my warjacks up similarly since I like to think Khador has at least a bit more pride in their warmachines than an ork might.
So, with that said, off to the stripper it goes. I will give it another go once I get it cleaned up - I'm told that sponge-weathering is much more effective for limited amounts of chipped paint and the likes, so I'll experiment a bit with that method in the mean time!
June 9th, 2010